ValueContext
Ball spawn{ "1463": "Ball spawn", "1464": "A ball spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.", "1465": 7348, "1466": 6, "1470": 3987, "1471": 3989, "1472": 3991 }
Blue flag spawn{ "1463": "Blue flag spawn", "1464": "A blue flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.", "1465": 7351, "1466": 6, "1470": 3992, "1471": 3993, "1472": 3991 }
Blue goal{ "1463": "Blue goal", "1464": "If balls are in play, the red team must kick or carry balls to this goal, and the blue team must defend it. If flags are in play, the blue team must capture the red team's flag and bring it home to this goal.", "1465": 7354, "1470": 3949 }
Blue mage{ "1463": "Blue mage", "1464": "A mage aligned to the blue team.", "1465": 7345, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
Blue portal{ "1463": "Blue portal", "1464": "A place where the blue team will spawn. The portal will be inactive until activated by a team-member.

At the beginning of the battle, the blue portal closest to the north-east corner of the battlefield will be activated automatically.", "1465": 7323, "1466": 0 }
Blue ranger{ "1463": "Blue ranger", "1464": "A ranger aligned to the blue team.", "1465": 7344, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
Blue warrior{ "1463": "Blue warrior", "1464": "A melee fighter aligned to the blue team.", "1465": 7343, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
Climbing block{ "1463": "Climbing block", "1464": "Players may climb over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.", "1465": 7334, "1466": 0, "1470": 3964 }
Climbing block (east){ "1463": "Climbing block (east)", "1464": "Players may climb eastwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.", "1465": 7357, "1466": 0, "1470": 3964 }
Climbing block (north){ "1463": "Climbing block (north)", "1464": "Players may climb northwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.", "1465": 7356, "1466": 0, "1470": 3964 }
Climbing block (south){ "1463": "Climbing block (south)", "1464": "Players may climb southwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.", "1465": 7358, "1466": 0, "1470": 3964 }
Climbing block (west){ "1463": "Climbing block (west)", "1464": "Players may climb westwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.", "1465": 7359, "1466": 0, "1470": 3964 }
Climbing frame{ "1463": "Climbing frame", "1464": "Players may climb through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.", "1465": 7335, "1466": 0, "1470": 3964 }
Climbing frame (east){ "1463": "Climbing frame (east)", "1464": "Players may climb eastwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.", "1465": 7361, "1466": 0, "1470": 3964 }
Climbing frame (north){ "1463": "Climbing frame (north)", "1464": "Players may climb northwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.", "1465": 7360, "1466": 0, "1470": 3964 }
Climbing frame (south){ "1463": "Climbing frame (south)", "1464": "Players may climb southwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.", "1465": 7362, "1466": 0, "1470": 3964 }
Climbing frame (west){ "1463": "Climbing frame (west)", "1464": "Players may climb westwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.", "1465": 7363, "1466": 0, "1470": 3964 }
Conveyor (east){ "1463": "Conveyor (east)", "1464": "Attempts to move people eastwards, although a running player may be able to cross unaffected.", "1465": 7340, "1466": 1 }
Conveyor (north){ "1463": "Conveyor (north)", "1464": "Attempts to move people northwards, although a running player may be able to cross unaffected.", "1465": 7338, "1466": 1 }
Conveyor (south){ "1463": "Conveyor (south)", "1464": "Attempts to move people southwards, although a running player may be able to cross unaffected.", "1465": 7339, "1466": 1 }
Conveyor (west){ "1463": "Conveyor (west)", "1464": "Attempts to move people westwards, although a running player may be able to cross unaffected.", "1465": 7341, "1466": 1 }
Delete{ "1463": "Delete", "1464": "Click on an element to delete it from the battlefield, or drag your mouse over the grid to wipe an area.", "1465": 7320, "1466": 1 }
Ice{ "1463": "Ice", "1464": "Makes the ground slippery, although a running player may be able to cross unaffected.", "1465": 7327, "1466": 1 }
Invisible spikes{ "1463": "Invisible spikes", "1464": "Invisible spikes are hidden until someone steps on them, at which point they will deal damage to their victim, although a running player may be able to cross unscathed.

Use the options below to specify how much damage they do.", "1465": 7337, "1466": 1, "1470": 3953 }
Item spawn{ "1463": "Item spawn", "1464": "Items appear on the ground here.", "1465": 7347, "1466": 5, "1470": 3985, "1471": 3951 }
Mage{ "1463": "Mage", "1464": "A mage aligned to neither team.", "1465": 7345, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
Neutral flag spawn{ "1463": "Neutral flag spawn", "1464": "A flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.", "1465": 7349, "1466": 6, "1470": 2147483647, "1471": 3993, "1472": 3991 }
Neutral goal{ "1463": "Neutral goal", "1464": "If balls are in play, players must kick or carry balls to this goal, and their opponents must try to stop them. If flags are in play, players must capture a flag and bring it to this goal.", "1465": 7352, "1470": 3949 }
Neutral portal{ "1463": "Neutral portal", "1464": "A place where neutral players will spawn. The portal will be inactive until activated by a neutral player.

At the beginning of the battle, the neutral portal closest to the centre of the battlefield will be activated automatically.", "1465": 7321, "1466": 0 }
Power-up (other){ "1463": "Power-up (other)", "1464": "Modifies the attributes of anyone who stands in it.", "1465": 7342, "1466": 3, "1470": 3970, "1471": 3971, "1472": 3951 }
Power-up (stats){ "1463": "Power-up (stats)", "1464": "Modifies the stats of anyone who stands in it.", "1465": 7342, "1466": 3, "1470": 3966, "1471": 3968, "1472": 3951 }
Ranger{ "1463": "Ranger", "1464": "A ranger aligned to neither team.", "1465": 7344, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
Red flag spawn{ "1463": "Red flag spawn", "1464": "A red flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.", "1465": 7350, "1466": 6, "1470": 3992, "1471": 3993, "1472": 3991 }
Red goal{ "1463": "Red goal", "1464": "If balls are in play, the blue team must kick or carry balls to this goal, and the red team must defend it. If flags are in play, the red team must capture the blue team's flag and bring it home to this goal.", "1465": 7353, "1470": 3949 }
Red mage{ "1463": "Red mage", "1464": "A mage aligned to the red team.", "1465": 7345, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
Red portal{ "1463": "Red portal", "1464": "A place where the red team will spawn. The portal will be inactive until activated by a team-member.

At the beginning of the battle, the red portal closest to the south-west corner of the battlefield will be activated automatically.", "1465": 7322, "1466": 0 }
Red ranger{ "1463": "Red ranger", "1464": "A ranger aligned to the red team.", "1465": 7344, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
Red warrior{ "1463": "Red warrior", "1464": "A melee fighter aligned to the red team.", "1465": 7343, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
Short barrier{ "1463": "Short barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.", "1465": 7331, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }
Short block{ "1463": "Short block", "1464": "A short obstacle that does not block spells or projectiles.", "1465": 7325, "1466": 1 }
Short, blue barrier{ "1463": "Short, blue barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The blue team can destroy it instantaneously without requiring any tools.", "1465": 7333, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }
Short, blue door{ "1463": "Short, blue door", "1464": "A block that only the blue team can pass through.", "1465": 7366, "1466": 0 }
Short, red barrier{ "1463": "Short, red barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The red team can destroy it instantaneously without requiring any tools.", "1465": 7332, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }
Short, red door{ "1463": "Short, red door", "1464": "A block that only the red team can pass through.", "1465": 7367, "1466": 0 }
Spikes{ "1463": "Spikes", "1464": "Spikes damage anyone who steps on them, although a running player may be able to cross unscathed.

Use the options below to specify how much damage they do.", "1465": 7336, "1466": 1, "1470": 3953 }
Sticky tile{ "1463": "Sticky tile", "1464": "Makes the ground sticky to inhibit running, although a running player may be able to cross unaffected.", "1465": 7368, "1466": 1 }
Tag marker{ "1463": "Tag marker", "1464": "Players must tag these markers.", "1465": 7355, "1466": 4, "1470": 3949, "1471": 3973 }
Tall barrier{ "1463": "Tall barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.", "1465": 7328, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }
Tall block{ "1463": "Tall block", "1464": "A tall obstacle that blocks spells and projectiles.", "1465": 7324, "1466": 1 }
Tall, blue barrier{ "1463": "Tall, blue barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The blue team can destroy it instantaneously without requiring any tools.", "1465": 7330, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }
Tall, blue door{ "1463": "Tall, blue door", "1464": "A block that only the blue team can pass through.", "1465": 7364, "1466": 0 }
Tall, red barrier{ "1463": "Tall, red barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The red team can destroy it instantaneously without requiring any tools.", "1465": 7329, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }
Tall, red door{ "1463": "Tall, red door", "1464": "A block that only the red team can pass through.", "1465": 7365, "1466": 0 }
Warrior{ "1463": "Warrior", "1464": "A melee fighter aligned to neither team.", "1465": 7343, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
Water{ "1463": "Water", "1464": "Acts like an obstacle that does not block spells or projectiles.", "1465": 7326, "1466": 1 }