ValueContext
A ball spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.{ "1463": "Ball spawn", "1464": "A ball spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.", "1465": 7348, "1466": 6, "1470": 3987, "1471": 3989, "1472": 3991 }
A block that only the blue team can pass through.{ "1463": "Short, blue door", "1464": "A block that only the blue team can pass through.", "1465": 7366, "1466": 0 }
A block that only the blue team can pass through.{ "1463": "Tall, blue door", "1464": "A block that only the blue team can pass through.", "1465": 7364, "1466": 0 }
A block that only the red team can pass through.{ "1463": "Short, red door", "1464": "A block that only the red team can pass through.", "1465": 7367, "1466": 0 }
A block that only the red team can pass through.{ "1463": "Tall, red door", "1464": "A block that only the red team can pass through.", "1465": 7365, "1466": 0 }
A blue flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.{ "1463": "Blue flag spawn", "1464": "A blue flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.", "1465": 7351, "1466": 6, "1470": 3992, "1471": 3993, "1472": 3991 }
A flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.{ "1463": "Neutral flag spawn", "1464": "A flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.", "1465": 7349, "1466": 6, "1470": 2147483647, "1471": 3993, "1472": 3991 }
A mage aligned to neither team.{ "1463": "Mage", "1464": "A mage aligned to neither team.", "1465": 7345, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
A mage aligned to the blue team.{ "1463": "Blue mage", "1464": "A mage aligned to the blue team.", "1465": 7345, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
A mage aligned to the red team.{ "1463": "Red mage", "1464": "A mage aligned to the red team.", "1465": 7345, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
A melee fighter aligned to neither team.{ "1463": "Warrior", "1464": "A melee fighter aligned to neither team.", "1465": 7343, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
A melee fighter aligned to the blue team.{ "1463": "Blue warrior", "1464": "A melee fighter aligned to the blue team.", "1465": 7343, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
A melee fighter aligned to the red team.{ "1463": "Red warrior", "1464": "A melee fighter aligned to the red team.", "1465": 7343, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
A place where neutral players will spawn. The portal will be inactive until activated by a neutral player.

At the beginning of the battle, the neutral portal closest to the centre of the battlefield will be activated automatically.
{ "1463": "Neutral portal", "1464": "A place where neutral players will spawn. The portal will be inactive until activated by a neutral player.

At the beginning of the battle, the neutral portal closest to the centre of the battlefield will be activated automatically.", "1465": 7321, "1466": 0 }
A place where the blue team will spawn. The portal will be inactive until activated by a team-member.

At the beginning of the battle, the blue portal closest to the north-east corner of the battlefield will be activated automatically.
{ "1463": "Blue portal", "1464": "A place where the blue team will spawn. The portal will be inactive until activated by a team-member.

At the beginning of the battle, the blue portal closest to the north-east corner of the battlefield will be activated automatically.", "1465": 7323, "1466": 0 }
A place where the red team will spawn. The portal will be inactive until activated by a team-member.

At the beginning of the battle, the red portal closest to the south-west corner of the battlefield will be activated automatically.
{ "1463": "Red portal", "1464": "A place where the red team will spawn. The portal will be inactive until activated by a team-member.

At the beginning of the battle, the red portal closest to the south-west corner of the battlefield will be activated automatically.", "1465": 7322, "1466": 0 }
A ranger aligned to neither team.{ "1463": "Ranger", "1464": "A ranger aligned to neither team.", "1465": 7344, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
A ranger aligned to the blue team.{ "1463": "Blue ranger", "1464": "A ranger aligned to the blue team.", "1465": 7344, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
A ranger aligned to the red team.{ "1463": "Red ranger", "1464": "A ranger aligned to the red team.", "1465": 7344, "1466": 5, "1470": 3975, "1471": 3951, "1472": 3949 }
A red flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.{ "1463": "Red flag spawn", "1464": "A red flag spawns here, provided there are not too many balls or flags in play already. The total number of balls and flags will not exceed the number of players in the battlefield.", "1465": 7350, "1466": 6, "1470": 3992, "1471": 3993, "1472": 3991 }
A short obstacle that does not block spells or projectiles.{ "1463": "Short block", "1464": "A short obstacle that does not block spells or projectiles.", "1465": 7325, "1466": 1 }
A tall obstacle that blocks spells and projectiles.{ "1463": "Tall block", "1464": "A tall obstacle that blocks spells and projectiles.", "1465": 7324, "1466": 1 }
Acts like an obstacle that does not block spells or projectiles.{ "1463": "Water", "1464": "Acts like an obstacle that does not block spells or projectiles.", "1465": 7326, "1466": 1 }
Attempts to move people eastwards, although a running player may be able to cross unaffected.{ "1463": "Conveyor (east)", "1464": "Attempts to move people eastwards, although a running player may be able to cross unaffected.", "1465": 7340, "1466": 1 }
Attempts to move people northwards, although a running player may be able to cross unaffected.{ "1463": "Conveyor (north)", "1464": "Attempts to move people northwards, although a running player may be able to cross unaffected.", "1465": 7338, "1466": 1 }
Attempts to move people southwards, although a running player may be able to cross unaffected.{ "1463": "Conveyor (south)", "1464": "Attempts to move people southwards, although a running player may be able to cross unaffected.", "1465": 7339, "1466": 1 }
Attempts to move people westwards, although a running player may be able to cross unaffected.{ "1463": "Conveyor (west)", "1464": "Attempts to move people westwards, although a running player may be able to cross unaffected.", "1465": 7341, "1466": 1 }
Click on an element to delete it from the battlefield, or drag your mouse over the grid to wipe an area.{ "1463": "Delete", "1464": "Click on an element to delete it from the battlefield, or drag your mouse over the grid to wipe an area.", "1465": 7320, "1466": 1 }
If balls are in play, players must kick or carry balls to this goal, and their opponents must try to stop them. If flags are in play, players must capture a flag and bring it to this goal.{ "1463": "Neutral goal", "1464": "If balls are in play, players must kick or carry balls to this goal, and their opponents must try to stop them. If flags are in play, players must capture a flag and bring it to this goal.", "1465": 7352, "1470": 3949 }
If balls are in play, the blue team must kick or carry balls to this goal, and the red team must defend it. If flags are in play, the red team must capture the blue team's flag and bring it home to this goal.{ "1463": "Red goal", "1464": "If balls are in play, the blue team must kick or carry balls to this goal, and the red team must defend it. If flags are in play, the red team must capture the blue team's flag and bring it home to this goal.", "1465": 7353, "1470": 3949 }
If balls are in play, the red team must kick or carry balls to this goal, and the blue team must defend it. If flags are in play, the blue team must capture the red team's flag and bring it home to this goal.{ "1463": "Blue goal", "1464": "If balls are in play, the red team must kick or carry balls to this goal, and the blue team must defend it. If flags are in play, the blue team must capture the red team's flag and bring it home to this goal.", "1465": 7354, "1470": 3949 }
Invisible spikes are hidden until someone steps on them, at which point they will deal damage to their victim, although a running player may be able to cross unscathed.

Use the options below to specify how much damage they do.
{ "1463": "Invisible spikes", "1464": "Invisible spikes are hidden until someone steps on them, at which point they will deal damage to their victim, although a running player may be able to cross unscathed.

Use the options below to specify how much damage they do.", "1465": 7337, "1466": 1, "1470": 3953 }
Items appear on the ground here.{ "1463": "Item spawn", "1464": "Items appear on the ground here.", "1465": 7347, "1466": 5, "1470": 3985, "1471": 3951 }
Makes the ground slippery, although a running player may be able to cross unaffected.{ "1463": "Ice", "1464": "Makes the ground slippery, although a running player may be able to cross unaffected.", "1465": 7327, "1466": 1 }
Makes the ground sticky to inhibit running, although a running player may be able to cross unaffected.{ "1463": "Sticky tile", "1464": "Makes the ground sticky to inhibit running, although a running player may be able to cross unaffected.", "1465": 7368, "1466": 1 }
Modifies the attributes of anyone who stands in it.{ "1463": "Power-up (other)", "1464": "Modifies the attributes of anyone who stands in it.", "1465": 7342, "1466": 3, "1470": 3970, "1471": 3971, "1472": 3951 }
Modifies the stats of anyone who stands in it.{ "1463": "Power-up (stats)", "1464": "Modifies the stats of anyone who stands in it.", "1465": 7342, "1466": 3, "1470": 3966, "1471": 3968, "1472": 3951 }
Players may climb eastwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.
{ "1463": "Climbing block (east)", "1464": "Players may climb eastwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.", "1465": 7357, "1466": 0, "1470": 3964 }
Players may climb eastwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.
{ "1463": "Climbing frame (east)", "1464": "Players may climb eastwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.", "1465": 7361, "1466": 0, "1470": 3964 }
Players may climb northwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.
{ "1463": "Climbing block (north)", "1464": "Players may climb northwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.", "1465": 7356, "1466": 0, "1470": 3964 }
Players may climb northwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.
{ "1463": "Climbing frame (north)", "1464": "Players may climb northwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.", "1465": 7360, "1466": 0, "1470": 3964 }
Players may climb over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.
{ "1463": "Climbing block", "1464": "Players may climb over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.", "1465": 7334, "1466": 0, "1470": 3964 }
Players may climb southwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.
{ "1463": "Climbing block (south)", "1464": "Players may climb southwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.", "1465": 7358, "1466": 0, "1470": 3964 }
Players may climb southwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.
{ "1463": "Climbing frame (south)", "1464": "Players may climb southwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.", "1465": 7362, "1466": 0, "1470": 3964 }
Players may climb through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.
{ "1463": "Climbing frame", "1464": "Players may climb through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.", "1465": 7335, "1466": 0, "1470": 3964 }
Players may climb westwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.
{ "1463": "Climbing block (west)", "1464": "Players may climb westwards over this if they have the required Agility level, provided there's space on the far side.

The obstacle blocks ranged and magic attacks.", "1465": 7359, "1466": 0, "1470": 3964 }
Players may climb westwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.
{ "1463": "Climbing frame (west)", "1464": "Players may climb westwards through this if they have the required Agility level, provided there's space on the far side.

The obstacle does not block ranged or magic attacks.", "1465": 7363, "1466": 0, "1470": 3964 }
Players must tag these markers.{ "1463": "Tag marker", "1464": "Players must tag these markers.", "1465": 7355, "1466": 4, "1470": 3949, "1471": 3973 }
Spikes damage anyone who steps on them, although a running player may be able to cross unscathed.

Use the options below to specify how much damage they do.
{ "1463": "Spikes", "1464": "Spikes damage anyone who steps on them, although a running player may be able to cross unscathed.

Use the options below to specify how much damage they do.", "1465": 7336, "1466": 1, "1470": 3953 }
This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.
{ "1463": "Short barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.", "1465": 7331, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }
This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.
{ "1463": "Tall barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.", "1465": 7328, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }
This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The blue team can destroy it instantaneously without requiring any tools.
{ "1463": "Short, blue barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The blue team can destroy it instantaneously without requiring any tools.", "1465": 7333, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }
This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The blue team can destroy it instantaneously without requiring any tools.
{ "1463": "Tall, blue barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The blue team can destroy it instantaneously without requiring any tools.", "1465": 7330, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }
This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The red team can destroy it instantaneously without requiring any tools.
{ "1463": "Short, red barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The red team can destroy it instantaneously without requiring any tools.", "1465": 7332, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }
This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The red team can destroy it instantaneously without requiring any tools.
{ "1463": "Tall, red barrier", "1464": "This barrier must be destroyed before people may pass it.

Use the options below to choose how it is destroyed, and how fast it reappears.

If one player destroys it, others may pass through the gap before it reappears.

The red team can destroy it instantaneously without requiring any tools.", "1465": 7329, "1466": 2, "1470": 3955, "1471": 3962, "1472": 3951 }