ValueContext
Arrow to the Knee{ "head_to_head_card_description": "Any runner that is currently 1 pace behind an adjacent runner, move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11699, "head_to_head_card_title": "Arrow to the Knee" }
COW!!?{ "head_to_head_card_description": "To err is human, to moo bovine. It's probably best not to ask why this cow has fallen from the sky.", "head_to_head_card_sprite_id": 11657, "head_to_head_card_title": "COW!!?" }
Collective Epiphany{ "head_to_head_card_description": "All runners have their conditions removed.", "head_to_head_card_sprite_id": 11672, "head_to_head_card_title": "Collective Epiphany" }
Cramp{ "head_to_head_card_description": "Anyone with the 'struggling' condition receives another level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11660, "head_to_head_card_title": "Cramp" }
Dedication (Blue)(1){ "2558": 1, "2563": 1, "head_to_head_card_description": "Blue gains the 'focus' condition, allowing them to ignore negative conditions for the next turn.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Dedication (Blue)(1)" }
Dedication (Gold)(1){ "2558": 1, "2563": 2, "head_to_head_card_description": "Gold ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next turn.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Dedication (Gold)(1)" }
Dedication (Green)(1){ "2558": 1, "2563": 4, "head_to_head_card_description": "Green gains the 'focus' condition, allowing them to ignore negative conditions for the next turn.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Dedication (Green)(1)" }
Dedication (Red)(1){ "2558": 1, "2563": 5, "head_to_head_card_description": "Red gains the 'focus' condition, allowing them to ignore negative conditions for the next turn.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Dedication (Red)(1)" }
Dedication (You)(1){ "2558": 1, "2563": 3, "head_to_head_card_description": "You gain the 'focus' condition, allowing you to ignore negative conditions for the next turn.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Dedication (You)(1)" }
Eye of the Kyatt{ "head_to_head_card_description": "Anyone with the 'focus' condition removes it and moves forward an additional pace.", "head_to_head_card_sprite_id": 11687, "head_to_head_card_title": "Eye of the Kyatt" }
Fight Through the Pain{ "head_to_head_card_description": "Any runner with the 'strained' condition moves forward an additional pace. Doing so causes the 'struggling' condition.", "head_to_head_card_sprite_id": 11669, "head_to_head_card_title": "Fight Through the Pain" }
Greed for Speed (Blue){ "2563": 1, "head_to_head_card_description": "The blue runner moves forward 3 paces, while everyone else moves forward 2. If blue is already in a lead position, they become 'exhausted'.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Greed for Speed (Blue)" }
Greed for Speed (Gold){ "2563": 2, "head_to_head_card_description": "The gold runner moves forward 3 paces, while everyone else moves forward 2. If gold is already in a lead position, they become 'exhausted'.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Greed for Speed (Gold)" }
Greed for Speed (Green){ "2563": 4, "head_to_head_card_description": "The green runner moves forward 3 paces, while everyone else moves forward 2. If green is already in a lead position, they become 'exhausted'.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Greed for Speed (Green)" }
Greed for Speed (Red){ "2563": 5, "head_to_head_card_description": "The red runner moves forward 3 paces, while everyone else moves forward 2. If Red is already in a lead position, they become 'exhausted'.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Greed for Speed (Red)" }
Greed for Speed (You){ "2563": 3, "head_to_head_card_description": "You move forward 3 paces, while everyone else moves forward 2. If you are already in a lead position, you become 'exhausted'.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Greed for Speed (You)" }
I'll Show Them!{ "head_to_head_card_description": "Anyone suffering from the 'slighted' condition can push forward an additional pace and remove their 'slighted' condition. The taunter suffers from the 'demotivated' condition.", "head_to_head_card_sprite_id": 11675, "head_to_head_card_title": "I'll Show Them!" }
Long-term Injury (Blue){ "2558": 3, "2563": 1, "head_to_head_card_description": "Blue is 'injured' and moves only 1 pace for the next 3 turns. Blue ignores the next 3 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Long-term Injury (Blue)" }
Long-term Injury (Gold){ "2558": 3, "2563": 2, "head_to_head_card_description": "Gold is 'injured' and moves only 1 pace for the next 3 turns. Gold ignores the next 3 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Long-term Injury (Gold)" }
Long-term Injury (Green){ "2558": 3, "2563": 4, "head_to_head_card_description": "Green is 'injured' and moves only 1 pace for the next 3 turns. Green ignores the next 3 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Long-term Injury (Green)" }
Long-term Injury (Red){ "2558": 3, "2563": 5, "head_to_head_card_description": "Red is 'injured' and moves only 1 pace for the next 3 turns. Red ignores the next 3 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Long-term Injury (Red)" }
Long-term Injury (You){ "2558": 3, "2563": 3, "head_to_head_card_description": "You are 'injured' and move only 1 pace for the next 3 turns. You ignore the next 3 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Long-term Injury (You)" }
No Ability{ "head_to_head_card_description": "", "head_to_head_card_title": "No Ability" }
Phoenix from the Flames{ "head_to_head_card_description": "The runner(s) in last place move forward an additional pace and then suffer an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Phoenix from the Flames" }
Prayer Protection (Blue){ "2558": 2, "2563": 1, "head_to_head_card_description": "Blue is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Prayer Protection (Blue)" }
Prayer Protection (Gold){ "2558": 2, "2563": 2, "head_to_head_card_description": "Gold is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Prayer Protection (Gold)" }
Prayer Protection (Green){ "2558": 2, "2563": 4, "head_to_head_card_description": "Green is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Prayer Protection (Green)" }
Prayer Protection (Red){ "2558": 2, "2563": 5, "head_to_head_card_description": "Red is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Prayer Protection (Red)" }
Prayer Protection (You){ "2558": 2, "2563": 3, "head_to_head_card_description": "You are guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Prayer Protection (You)" }
Short-term Injury (Blue){ "2558": 2, "2563": 1, "head_to_head_card_description": "Blue is 'injured' and moves only 1 pace for the next 2 turns. Blue ignores the next 2 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Short-term Injury (Blue)" }
Short-term Injury (Gold){ "2558": 2, "2563": 2, "head_to_head_card_description": "Gold is 'injured' and moves only 1 pace for the next 2 turns. Gold ignores the next 2 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Short-term Injury (Gold)" }
Short-term Injury (Green){ "2558": 2, "2563": 4, "head_to_head_card_description": "Green is 'injured' and moves only 1 pace for the next 2 turns. Green ignores the next 2 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Short-term Injury (Green)" }
Short-term Injury (Red){ "2558": 2, "2563": 5, "head_to_head_card_description": "Red is 'injured' and moves only 1 pace for the next 2 turns. Red ignores the next 2 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Short-term Injury (Red)" }
Short-term Injury (You){ "2558": 2, "2563": 3, "head_to_head_card_description": "You are 'injured' and move only 1 pace for the next 2 turns. You ignore the next 2 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Short-term Injury (You)" }
Slipstream (Blue){ "2563": 1, "head_to_head_card_description": "If blue is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11690, "head_to_head_card_title": "Slipstream (Blue)" }
Slipstream (Gold){ "2563": 2, "head_to_head_card_description": "If gold is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11690, "head_to_head_card_title": "Slipstream (Gold)" }
Slipstream (Green){ "2563": 4, "head_to_head_card_description": "If green is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11690, "head_to_head_card_title": "Slipstream (Green)" }
Slipstream (Red){ "2563": 5, "head_to_head_card_description": "If red is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11690, "head_to_head_card_title": "Slipstream (Red)" }
Slipstream (You){ "2563": 3, "head_to_head_card_description": "If you are 1 pace behind an adjacent runner, move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11690, "head_to_head_card_title": "Slipstream (You)" }
Stepping Stone (Blue){ "2563": 1, "head_to_head_card_description": "Adjacent runners to blue move forward an additional pace.", "head_to_head_card_sprite_id": 11681, "head_to_head_card_title": "Stepping Stone (Blue)" }
Stepping Stone (Gold){ "2563": 2, "head_to_head_card_description": "Adjacent runners to gold move forward an additional pace.", "head_to_head_card_sprite_id": 11681, "head_to_head_card_title": "Stepping Stone (Gold)" }
Stepping Stone (Green){ "2563": 4, "head_to_head_card_description": "Adjacent runners to green move forward an additional pace.", "head_to_head_card_sprite_id": 11681, "head_to_head_card_title": "Stepping Stone (Green)" }
Stepping Stone (Red){ "2563": 5, "head_to_head_card_description": "Adjacent runners to red move forward an additional pace.", "head_to_head_card_sprite_id": 11681, "head_to_head_card_title": "Stepping Stone (Red)" }
Stepping Stone (You){ "2563": 3, "head_to_head_card_description": "Adjacent runners to you move forward an additional pace.", "head_to_head_card_sprite_id": 11681, "head_to_head_card_title": "Stepping Stone (You)" }
Streaker!{ "head_to_head_card_description": "Anyone not under the 'focus' condition is distracted and runs only 1 pace this turn. Those under the 'focus' condition lose the condition.", "head_to_head_card_sprite_id": 11696, "head_to_head_card_title": "Streaker!" }
Super Dedication (Blue){ "2558": 2, "2563": 1, "head_to_head_card_description": "Blue ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Super Dedication (Blue)" }
Super Dedication (Gold){ "2558": 2, "2563": 2, "head_to_head_card_description": "Gold ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Super Dedication (Gold)" }
Super Dedication (Green){ "2558": 2, "2563": 4, "head_to_head_card_description": "Green ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Super Dedication (Green)" }
Super Dedication (Red){ "2558": 2, "2563": 5, "head_to_head_card_description": "Red ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Super Dedication (Red)" }
Super Dedication (You){ "2558": 2, "2563": 3, "head_to_head_card_description": "You ignore all distractions and focus on getting the job done. You gain the 'focus' condition, allowing you to ignore negative conditions for the next 2 turns.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Super Dedication (You)" }
Super Prayer Protection (Blue){ "2558": 3, "2563": 1, "head_to_head_card_description": "Blue is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Super Prayer Protection (Blue)" }
Super Prayer Protection (Gold){ "2558": 3, "2563": 2, "head_to_head_card_description": "Gold is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Super Prayer Protection (Gold)" }
Super Prayer Protection (Green){ "2558": 3, "2563": 4, "head_to_head_card_description": "Green is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Super Prayer Protection (Green)" }
Super Prayer Protection (Red){ "2558": 3, "2563": 5, "head_to_head_card_description": "Red is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Super Prayer Protection (Red)" }
Super Prayer Protection (You){ "2558": 3, "2563": 3, "head_to_head_card_description": "You are guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Super Prayer Protection (You)" }
Sweat in the Eyes (1){ "2558": 1, "head_to_head_card_description": "Anyone suffering from the 'exhausted' condition acquires the 'strained' condition for the next two turns. 'Strained' characters can only move forward 1 pace.", "head_to_head_card_sprite_id": 11684, "head_to_head_card_title": "Sweat in the Eyes (1)" }
Sweat in the Eyes (2){ "2558": 2, "head_to_head_card_description": "Anyone suffering from the 'exhausted' condition acquires the 'strained' condition for the next two turns. 'Strained' characters can only move forward 1 pace.", "head_to_head_card_sprite_id": 11684, "head_to_head_card_title": "Sweat in the Eyes (2)" }
Sweat in the Eyes (3){ "2558": 3, "head_to_head_card_description": "Anyone suffering from the 'exhausted' condition acquires the 'strained' condition for the next three turns. 'Strained' characters can only move forward 1 pace.", "head_to_head_card_sprite_id": 11684, "head_to_head_card_title": "Sweat in the Eyes (3)" }
Taunt (Blue){ "2563": 1, "head_to_head_card_description": "Blue taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.", "head_to_head_card_sprite_id": 11702, "head_to_head_card_title": "Taunt (Blue)" }
Taunt (Gold){ "2563": 2, "head_to_head_card_description": "Gold taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.", "head_to_head_card_sprite_id": 11702, "head_to_head_card_title": "Taunt (Gold)" }
Taunt (Green){ "2563": 4, "head_to_head_card_description": "Green taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.", "head_to_head_card_sprite_id": 11702, "head_to_head_card_title": "Taunt (Green)" }
Taunt (Red){ "2563": 5, "head_to_head_card_description": "Red taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.", "head_to_head_card_sprite_id": 11702, "head_to_head_card_title": "Taunt (Red)" }
Taunt (You){ "2563": 3, "head_to_head_card_description": "You taunt any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.", "head_to_head_card_sprite_id": 11702, "head_to_head_card_title": "Taunt (You)" }
Weight of Expectation (Blue){ "2563": 1, "head_to_head_card_description": "Blue receives an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (Blue)" }
Weight of Expectation (Gold){ "2563": 2, "head_to_head_card_description": "Gold receives an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (Gold)" }
Weight of Expectation (Green){ "2563": 4, "head_to_head_card_description": "Green receives an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (Green)" }
Weight of Expectation (Random){ "2563": 6, "head_to_head_card_description": "A random runner receives an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (Random)" }
Weight of Expectation (Red){ "2563": 5, "head_to_head_card_description": "Red receives an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (Red)" }
Weight of Expectation (You){ "2563": 3, "head_to_head_card_description": "You receive an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (You)" }
Wild Card{ "head_to_head_card_description": "Randomly chooses an ability.", "head_to_head_card_sprite_id": 11705, "head_to_head_card_title": "Wild Card" }
Wind Resistance{ "head_to_head_card_description": "All runners to move only 1 pace this turn. Each runner receives the 'exhausted' condition.", "head_to_head_card_sprite_id": 11708, "head_to_head_card_title": "Wind Resistance" }