ValueContext
{ "head_to_head_card_description": "", "head_to_head_card_title": "No Ability" }
A random runner receives an additional level of the 'struggling' condition.{ "2563": 6, "head_to_head_card_description": "A random runner receives an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (Random)" }
Adjacent runners to blue move forward an additional pace.{ "2563": 1, "head_to_head_card_description": "Adjacent runners to blue move forward an additional pace.", "head_to_head_card_sprite_id": 11681, "head_to_head_card_title": "Stepping Stone (Blue)" }
Adjacent runners to gold move forward an additional pace.{ "2563": 2, "head_to_head_card_description": "Adjacent runners to gold move forward an additional pace.", "head_to_head_card_sprite_id": 11681, "head_to_head_card_title": "Stepping Stone (Gold)" }
Adjacent runners to green move forward an additional pace.{ "2563": 4, "head_to_head_card_description": "Adjacent runners to green move forward an additional pace.", "head_to_head_card_sprite_id": 11681, "head_to_head_card_title": "Stepping Stone (Green)" }
Adjacent runners to red move forward an additional pace.{ "2563": 5, "head_to_head_card_description": "Adjacent runners to red move forward an additional pace.", "head_to_head_card_sprite_id": 11681, "head_to_head_card_title": "Stepping Stone (Red)" }
Adjacent runners to you move forward an additional pace.{ "2563": 3, "head_to_head_card_description": "Adjacent runners to you move forward an additional pace.", "head_to_head_card_sprite_id": 11681, "head_to_head_card_title": "Stepping Stone (You)" }
All runners have their conditions removed.{ "head_to_head_card_description": "All runners have their conditions removed.", "head_to_head_card_sprite_id": 11672, "head_to_head_card_title": "Collective Epiphany" }
All runners to move only 1 pace this turn. Each runner receives the 'exhausted' condition.{ "head_to_head_card_description": "All runners to move only 1 pace this turn. Each runner receives the 'exhausted' condition.", "head_to_head_card_sprite_id": 11708, "head_to_head_card_title": "Wind Resistance" }
Any runner that is currently 1 pace behind an adjacent runner, move forward an additional pace. Otherwise, this has no effect.{ "head_to_head_card_description": "Any runner that is currently 1 pace behind an adjacent runner, move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11699, "head_to_head_card_title": "Arrow to the Knee" }
Any runner with the 'strained' condition moves forward an additional pace. Doing so causes the 'struggling' condition.{ "head_to_head_card_description": "Any runner with the 'strained' condition moves forward an additional pace. Doing so causes the 'struggling' condition.", "head_to_head_card_sprite_id": 11669, "head_to_head_card_title": "Fight Through the Pain" }
Anyone not under the 'focus' condition is distracted and runs only 1 pace this turn. Those under the 'focus' condition lose the condition.{ "head_to_head_card_description": "Anyone not under the 'focus' condition is distracted and runs only 1 pace this turn. Those under the 'focus' condition lose the condition.", "head_to_head_card_sprite_id": 11696, "head_to_head_card_title": "Streaker!" }
Anyone suffering from the 'exhausted' condition acquires the 'strained' condition for the next three turns. 'Strained' characters can only move forward 1 pace.{ "2558": 3, "head_to_head_card_description": "Anyone suffering from the 'exhausted' condition acquires the 'strained' condition for the next three turns. 'Strained' characters can only move forward 1 pace.", "head_to_head_card_sprite_id": 11684, "head_to_head_card_title": "Sweat in the Eyes (3)" }
Anyone suffering from the 'exhausted' condition acquires the 'strained' condition for the next two turns. 'Strained' characters can only move forward 1 pace.{ "2558": 1, "head_to_head_card_description": "Anyone suffering from the 'exhausted' condition acquires the 'strained' condition for the next two turns. 'Strained' characters can only move forward 1 pace.", "head_to_head_card_sprite_id": 11684, "head_to_head_card_title": "Sweat in the Eyes (1)" }
Anyone suffering from the 'exhausted' condition acquires the 'strained' condition for the next two turns. 'Strained' characters can only move forward 1 pace.{ "2558": 2, "head_to_head_card_description": "Anyone suffering from the 'exhausted' condition acquires the 'strained' condition for the next two turns. 'Strained' characters can only move forward 1 pace.", "head_to_head_card_sprite_id": 11684, "head_to_head_card_title": "Sweat in the Eyes (2)" }
Anyone suffering from the 'slighted' condition can push forward an additional pace and remove their 'slighted' condition. The taunter suffers from the 'demotivated' condition.{ "head_to_head_card_description": "Anyone suffering from the 'slighted' condition can push forward an additional pace and remove their 'slighted' condition. The taunter suffers from the 'demotivated' condition.", "head_to_head_card_sprite_id": 11675, "head_to_head_card_title": "I'll Show Them!" }
Anyone with the 'focus' condition removes it and moves forward an additional pace.{ "head_to_head_card_description": "Anyone with the 'focus' condition removes it and moves forward an additional pace.", "head_to_head_card_sprite_id": 11687, "head_to_head_card_title": "Eye of the Kyatt" }
Anyone with the 'struggling' condition receives another level of the 'struggling' condition.{ "head_to_head_card_description": "Anyone with the 'struggling' condition receives another level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11660, "head_to_head_card_title": "Cramp" }
Blue gains the 'focus' condition, allowing them to ignore negative conditions for the next turn.{ "2558": 1, "2563": 1, "head_to_head_card_description": "Blue gains the 'focus' condition, allowing them to ignore negative conditions for the next turn.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Dedication (Blue)(1)" }
Blue ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.{ "2558": 2, "2563": 1, "head_to_head_card_description": "Blue ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Super Dedication (Blue)" }
Blue is 'injured' and moves only 1 pace for the next 2 turns. Blue ignores the next 2 abilities that are played.{ "2558": 2, "2563": 1, "head_to_head_card_description": "Blue is 'injured' and moves only 1 pace for the next 2 turns. Blue ignores the next 2 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Short-term Injury (Blue)" }
Blue is 'injured' and moves only 1 pace for the next 3 turns. Blue ignores the next 3 abilities that are played.{ "2558": 3, "2563": 1, "head_to_head_card_description": "Blue is 'injured' and moves only 1 pace for the next 3 turns. Blue ignores the next 3 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Long-term Injury (Blue)" }
Blue is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.{ "2558": 2, "2563": 1, "head_to_head_card_description": "Blue is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Prayer Protection (Blue)" }
Blue is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.{ "2558": 3, "2563": 1, "head_to_head_card_description": "Blue is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Super Prayer Protection (Blue)" }
Blue receives an additional level of the 'struggling' condition.{ "2563": 1, "head_to_head_card_description": "Blue receives an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (Blue)" }
Blue taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.{ "2563": 1, "head_to_head_card_description": "Blue taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.", "head_to_head_card_sprite_id": 11702, "head_to_head_card_title": "Taunt (Blue)" }
Gold ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.{ "2558": 2, "2563": 2, "head_to_head_card_description": "Gold ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Super Dedication (Gold)" }
Gold ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next turn.{ "2558": 1, "2563": 2, "head_to_head_card_description": "Gold ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next turn.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Dedication (Gold)(1)" }
Gold is 'injured' and moves only 1 pace for the next 2 turns. Gold ignores the next 2 abilities that are played.{ "2558": 2, "2563": 2, "head_to_head_card_description": "Gold is 'injured' and moves only 1 pace for the next 2 turns. Gold ignores the next 2 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Short-term Injury (Gold)" }
Gold is 'injured' and moves only 1 pace for the next 3 turns. Gold ignores the next 3 abilities that are played.{ "2558": 3, "2563": 2, "head_to_head_card_description": "Gold is 'injured' and moves only 1 pace for the next 3 turns. Gold ignores the next 3 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Long-term Injury (Gold)" }
Gold is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.{ "2558": 2, "2563": 2, "head_to_head_card_description": "Gold is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Prayer Protection (Gold)" }
Gold is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.{ "2558": 3, "2563": 2, "head_to_head_card_description": "Gold is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Super Prayer Protection (Gold)" }
Gold receives an additional level of the 'struggling' condition.{ "2563": 2, "head_to_head_card_description": "Gold receives an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (Gold)" }
Gold taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.{ "2563": 2, "head_to_head_card_description": "Gold taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.", "head_to_head_card_sprite_id": 11702, "head_to_head_card_title": "Taunt (Gold)" }
Green gains the 'focus' condition, allowing them to ignore negative conditions for the next turn.{ "2558": 1, "2563": 4, "head_to_head_card_description": "Green gains the 'focus' condition, allowing them to ignore negative conditions for the next turn.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Dedication (Green)(1)" }
Green ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.{ "2558": 2, "2563": 4, "head_to_head_card_description": "Green ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Super Dedication (Green)" }
Green is 'injured' and moves only 1 pace for the next 2 turns. Green ignores the next 2 abilities that are played.{ "2558": 2, "2563": 4, "head_to_head_card_description": "Green is 'injured' and moves only 1 pace for the next 2 turns. Green ignores the next 2 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Short-term Injury (Green)" }
Green is 'injured' and moves only 1 pace for the next 3 turns. Green ignores the next 3 abilities that are played.{ "2558": 3, "2563": 4, "head_to_head_card_description": "Green is 'injured' and moves only 1 pace for the next 3 turns. Green ignores the next 3 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Long-term Injury (Green)" }
Green is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.{ "2558": 2, "2563": 4, "head_to_head_card_description": "Green is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Prayer Protection (Green)" }
Green is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.{ "2558": 3, "2563": 4, "head_to_head_card_description": "Green is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Super Prayer Protection (Green)" }
Green receives an additional level of the 'struggling' condition.{ "2563": 4, "head_to_head_card_description": "Green receives an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (Green)" }
Green taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.{ "2563": 4, "head_to_head_card_description": "Green taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.", "head_to_head_card_sprite_id": 11702, "head_to_head_card_title": "Taunt (Green)" }
If blue is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.{ "2563": 1, "head_to_head_card_description": "If blue is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11690, "head_to_head_card_title": "Slipstream (Blue)" }
If gold is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.{ "2563": 2, "head_to_head_card_description": "If gold is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11690, "head_to_head_card_title": "Slipstream (Gold)" }
If green is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.{ "2563": 4, "head_to_head_card_description": "If green is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11690, "head_to_head_card_title": "Slipstream (Green)" }
If red is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.{ "2563": 5, "head_to_head_card_description": "If red is 1 pace behind an adjacent runner, they move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11690, "head_to_head_card_title": "Slipstream (Red)" }
If you are 1 pace behind an adjacent runner, move forward an additional pace. Otherwise, this has no effect.{ "2563": 3, "head_to_head_card_description": "If you are 1 pace behind an adjacent runner, move forward an additional pace. Otherwise, this has no effect.", "head_to_head_card_sprite_id": 11690, "head_to_head_card_title": "Slipstream (You)" }
Randomly chooses an ability.{ "head_to_head_card_description": "Randomly chooses an ability.", "head_to_head_card_sprite_id": 11705, "head_to_head_card_title": "Wild Card" }
Red gains the 'focus' condition, allowing them to ignore negative conditions for the next turn.{ "2558": 1, "2563": 5, "head_to_head_card_description": "Red gains the 'focus' condition, allowing them to ignore negative conditions for the next turn.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Dedication (Red)(1)" }
Red ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.{ "2558": 2, "2563": 5, "head_to_head_card_description": "Red ignores all distractions and focuses on getting the job done. They gain the 'focus' condition, allowing them to ignore negative conditions for the next 2 turns.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Super Dedication (Red)" }
Red is 'injured' and moves only 1 pace for the next 2 turns. Red ignores the next 2 abilities that are played.{ "2558": 2, "2563": 5, "head_to_head_card_description": "Red is 'injured' and moves only 1 pace for the next 2 turns. Red ignores the next 2 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Short-term Injury (Red)" }
Red is 'injured' and moves only 1 pace for the next 3 turns. Red ignores the next 3 abilities that are played.{ "2558": 3, "2563": 5, "head_to_head_card_description": "Red is 'injured' and moves only 1 pace for the next 3 turns. Red ignores the next 3 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Long-term Injury (Red)" }
Red is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.{ "2558": 2, "2563": 5, "head_to_head_card_description": "Red is guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Prayer Protection (Red)" }
Red is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.{ "2558": 3, "2563": 5, "head_to_head_card_description": "Red is guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Super Prayer Protection (Red)" }
Red receives an additional level of the 'struggling' condition.{ "2563": 5, "head_to_head_card_description": "Red receives an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (Red)" }
Red taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.{ "2563": 5, "head_to_head_card_description": "Red taunts any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.", "head_to_head_card_sprite_id": 11702, "head_to_head_card_title": "Taunt (Red)" }
The blue runner moves forward 3 paces, while everyone else moves forward 2. If blue is already in a lead position, they become 'exhausted'.{ "2563": 1, "head_to_head_card_description": "The blue runner moves forward 3 paces, while everyone else moves forward 2. If blue is already in a lead position, they become 'exhausted'.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Greed for Speed (Blue)" }
The gold runner moves forward 3 paces, while everyone else moves forward 2. If gold is already in a lead position, they become 'exhausted'.{ "2563": 2, "head_to_head_card_description": "The gold runner moves forward 3 paces, while everyone else moves forward 2. If gold is already in a lead position, they become 'exhausted'.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Greed for Speed (Gold)" }
The green runner moves forward 3 paces, while everyone else moves forward 2. If green is already in a lead position, they become 'exhausted'.{ "2563": 4, "head_to_head_card_description": "The green runner moves forward 3 paces, while everyone else moves forward 2. If green is already in a lead position, they become 'exhausted'.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Greed for Speed (Green)" }
The red runner moves forward 3 paces, while everyone else moves forward 2. If Red is already in a lead position, they become 'exhausted'.{ "2563": 5, "head_to_head_card_description": "The red runner moves forward 3 paces, while everyone else moves forward 2. If Red is already in a lead position, they become 'exhausted'.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Greed for Speed (Red)" }
The runner(s) in last place move forward an additional pace and then suffer an additional level of the 'struggling' condition.{ "head_to_head_card_description": "The runner(s) in last place move forward an additional pace and then suffer an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Phoenix from the Flames" }
To err is human, to moo bovine. It's probably best not to ask why this cow has fallen from the sky.{ "head_to_head_card_description": "To err is human, to moo bovine. It's probably best not to ask why this cow has fallen from the sky.", "head_to_head_card_sprite_id": 11657, "head_to_head_card_title": "COW!!?" }
You are 'injured' and move only 1 pace for the next 2 turns. You ignore the next 2 abilities that are played.{ "2558": 2, "2563": 3, "head_to_head_card_description": "You are 'injured' and move only 1 pace for the next 2 turns. You ignore the next 2 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Short-term Injury (You)" }
You are 'injured' and move only 1 pace for the next 3 turns. You ignore the next 3 abilities that are played.{ "2558": 3, "2563": 3, "head_to_head_card_description": "You are 'injured' and move only 1 pace for the next 3 turns. You ignore the next 3 abilities that are played.", "head_to_head_card_sprite_id": 11678, "head_to_head_card_title": "Long-term Injury (You)" }
You are guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.{ "2558": 2, "2563": 3, "head_to_head_card_description": "You are guaranteed to move 2 paces each turn for the next 2 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Prayer Protection (You)" }
You are guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.{ "2558": 3, "2563": 3, "head_to_head_card_description": "You are guaranteed to move 2 paces each turn for the next 3 turns. All other effects will be ignored.", "head_to_head_card_sprite_id": 11693, "head_to_head_card_title": "Super Prayer Protection (You)" }
You gain the 'focus' condition, allowing you to ignore negative conditions for the next turn.{ "2558": 1, "2563": 3, "head_to_head_card_description": "You gain the 'focus' condition, allowing you to ignore negative conditions for the next turn.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Dedication (You)(1)" }
You ignore all distractions and focus on getting the job done. You gain the 'focus' condition, allowing you to ignore negative conditions for the next 2 turns.{ "2558": 2, "2563": 3, "head_to_head_card_description": "You ignore all distractions and focus on getting the job done. You gain the 'focus' condition, allowing you to ignore negative conditions for the next 2 turns.", "head_to_head_card_sprite_id": 11666, "head_to_head_card_title": "Super Dedication (You)" }
You move forward 3 paces, while everyone else moves forward 2. If you are already in a lead position, you become 'exhausted'.{ "2563": 3, "head_to_head_card_description": "You move forward 3 paces, while everyone else moves forward 2. If you are already in a lead position, you become 'exhausted'.", "head_to_head_card_sprite_id": 11654, "head_to_head_card_title": "Greed for Speed (You)" }
You receive an additional level of the 'struggling' condition.{ "2563": 3, "head_to_head_card_description": "You receive an additional level of the 'struggling' condition.", "head_to_head_card_sprite_id": 11663, "head_to_head_card_title": "Weight of Expectation (You)" }
You taunt any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.{ "2563": 3, "head_to_head_card_description": "You taunt any adjacent runners. They gain the 'slighted' condition, causing them to move only 1 pace this turn.", "head_to_head_card_sprite_id": 11702, "head_to_head_card_title": "Taunt (You)" }