ValueContext
Abilities{ "interface_messages/tooltip_body": "Abilities are a set of combat actions that you may trigger.
Abilities are more powerful and faster than your normal automatic attacks.", "interface_messages/tooltip_title": "Abilities" }
Abilities on the Action Bar{ "3825": "Drag the ability to the second slot of your action bar.", "interface_messages/tooltip_body": "Drag the first ability for your combat discipline onto the second slot of your action bar.", "interface_messages/tooltip_title": "Abilities on the Action Bar" }
Ability Cooldowns{ "interface_messages/tooltip_body": "Each ability has a cooldown. This is a short period after using an ability when you can't use it again.
The cooldown for each ability can be found at the top right of the ability's tooltip.
When an ability's cooldown timer is in effect, a shading over the ability icon will slowly unwind as the cooldown time counts down.", "interface_messages/tooltip_sprite_id": 14885, "interface_messages/tooltip_title": "Ability Cooldowns" }
Ability Requirements{ "4029": 14907, "4030": 14903, "interface_messages/tooltip_body": "Hover over an ability to see its skill level requirement, required adrenaline, and weapon requirements, such as dual wielding and two-handed weapons.", "interface_messages/tooltip_sprite_id": 197, "interface_messages/tooltip_title": "Ability Requirements" }
Ability Requirements{ "4029": 14907, "4030": 14905, "interface_messages/tooltip_body": "Hover over an ability to see its skill level requirement, required adrenaline, and weapon requirements, such as dual wielding and two-handed weapons.", "interface_messages/tooltip_sprite_id": 200, "interface_messages/tooltip_title": "Ability Requirements" }
Ability Requirements{ "4029": 14907, "4030": 14924, "interface_messages/tooltip_body": "Hover over an ability to see its skill level requirement, required adrenaline, and weapon requirements, such as dual wielding and two-handed weapons.", "interface_messages/tooltip_sprite_id": 202, "interface_messages/tooltip_title": "Ability Requirements" }
Accept Quest{ "interface_messages/tooltip_body": "Left-click the button to accept the quest.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Accept Quest" }
Action Bar{ "interface_messages/tooltip_body": "We have unlocked a new action bar for you!
You can acquire more by right-clicking here or by going to Solomon's Store.", "interface_messages/tooltip_title": "Action Bar" }
Adrenaline{ "interface_messages/tooltip_body": "Once you have enough adrenaline, you can use Threshold and Ultimate abilities.", "interface_messages/tooltip_title": "Adrenaline" }
Adrenaline{ "interface_messages/tooltip_body": "Some abilities can only be used with adrenaline.

Whenever you use a Basic ability, you will build up adrenaline.", "interface_messages/tooltip_title": "Adrenaline" }
Adventures: Beasts{ "interface_messages/tooltip_body": "This part of the interface is designed to introduce you to some of RuneScape's deadliest bosses. It is particularly useful for new players who want to do some boss killing but have no idea who they can take on.", "interface_messages/tooltip_title": "Adventures: Beasts" }
Adventures: Beasts{ "interface_messages/tooltip_body": "This will show the most unique drops each monster can drop.", "interface_messages/tooltip_title": "Adventures: Beasts" }
Adventures: Beasts{ "interface_messages/tooltip_body": "This will show you your fastest kill time for each boss. It will also show you how many times you have killed the boss.", "interface_messages/tooltip_title": "Adventures: Beasts" }
Adventures: Beasts{ "interface_messages/tooltip_body": "Use the drop down to switch between bosses and slayer creatures.", "interface_messages/tooltip_title": "Adventures: Beasts" }
Adventures: Challenges{ "interface_messages/tooltip_body": "Clicking the pin button will make the challenge your active task, which means you will receive an in-game guidance to help you complete it.", "interface_messages/tooltip_title": "Adventures: Challenges" }
Adventures: Challenges{ "interface_messages/tooltip_body": "Once you have started a challenge, you can track your progress here.", "interface_messages/tooltip_title": "Adventures: Challenges" }
Adventures: Challenges{ "interface_messages/tooltip_body": "These are the challenges that are suitable for your level.

Clicking on a challenge will bring up details of the challenge in the area on the right.", "interface_messages/tooltip_title": "Adventures: Challenges" }
Adventures: Challenges{ "interface_messages/tooltip_body": "This part of the interface contains details of RuneScape's various challenges - short activities designed to help you improve your skills.", "interface_messages/tooltip_title": "Adventures: Challenges" }
Adventures: Challenges{ "interface_messages/tooltip_body": "To learn more about challenges, including the rewards you can get for completing them, talk to Fara the gnome in Burthorpe.", "interface_messages/tooltip_title": "Adventures: Challenges" }
Adventures: Choose Your Path{ "interface_messages/tooltip_body": "Click on a piece of content to find out more about it.", "interface_messages/tooltip_title": "Adventures: Choose Your Path" }
Adventures: Choose Your Path{ "interface_messages/tooltip_body": "Clicking the more information button will take you directly to the quest journal or world map, to help you get started.", "interface_messages/tooltip_title": "Adventures: Choose Your Path" }
Adventures: Choose Your Path{ "interface_messages/tooltip_body": "Content is organised into categories so you can find something that interests you, be it quests, combat, or improving your skills.", "interface_messages/tooltip_title": "Adventures: Choose Your Path" }
Adventures: Choose Your Path{ "interface_messages/tooltip_body": "This part of the interface is designed to help you find content that matches your personal play style. It is particularly useful for newer players who have completed Gudrik's path content.", "interface_messages/tooltip_title": "Adventures: Choose Your Path" }
Adventures: Featured{ "interface_messages/tooltip_body": "If you like the look of one of the recommendations, simply click on it to get started.", "interface_messages/tooltip_title": "Adventures: Featured" }
Adventures: Featured{ "interface_messages/tooltip_body": "The Adventures interface contains details of RuneScape's different quests, challenges and minigames.

The Featured tab shows a selection of content suitable for your level.", "interface_messages/tooltip_title": "Adventures: Featured" }
Adventures: Minigames{ "interface_messages/tooltip_body": "Clicking on a minigame will bring up details of the minigame in the area on the right.", "interface_messages/tooltip_title": "Adventures: Minigames" }
Adventures: Minigames{ "interface_messages/tooltip_body": "Here you will see an overview of your chosen minigame, including a brief summary and details of the rewards it offers, and in some cases a button to teleport to the nearest lodestone.", "interface_messages/tooltip_title": "Adventures: Minigames" }
Adventures: Minigames{ "interface_messages/tooltip_body": "This part of the interface contains details of various RuneScape minigames.", "interface_messages/tooltip_title": "Adventures: Minigames" }
Adventures: Paths{ "interface_messages/tooltip_body": "Clicking on a piece of content will bring up details of the content in this area.", "interface_messages/tooltip_title": "Adventures: Paths" }
Adventures: Paths{ "interface_messages/tooltip_body": "If you're interested in experiencing the path, simply click this button.
You can deactivate the path at any time.", "interface_messages/tooltip_title": "Adventures: Paths" }
Adventures: Paths{ "interface_messages/tooltip_body": "This is the content you will be guided through as you progress along the path.", "interface_messages/tooltip_title": "Adventures: Paths" }
Adventures: Paths{ "interface_messages/tooltip_body": "This part of the interface is designed to introduce you to some of RuneScape's low-level content. It is particularly useful for new players who are still getting to grips with the game.", "interface_messages/tooltip_title": "Adventures: Paths" }
Adventures: Quests{ "interface_messages/tooltip_body": "Once you have started a quest, you can refer to the quest journal for guidance, and a summary of your progress.", "interface_messages/tooltip_title": "Adventures: Quests" }
Adventures: Quests{ "interface_messages/tooltip_body": "This is the quest list, which you can filter or sort.

Clicking on a quest will bring up details of the quest in the area on the right.", "interface_messages/tooltip_title": "Adventures: Quests" }
Adventures: Quests{ "interface_messages/tooltip_body": "This part of the interface can be used to explore RuneScape's many quests.", "interface_messages/tooltip_title": "Adventures: Quests" }
Analysis{ "interface_messages/tooltip_body": "To analyse an item, activate the Analyse ability in your spellbook's skilling tab, and click the item you want to analyse.

Analysing items will help you predict what materials you will get if you disassemble the item.", "interface_messages/tooltip_title": "Analysis" }
Attack the dummy{ "3825": "Attack the dummy.", "interface_messages/tooltip_body": "Click the dummy to attack it.", "interface_messages/tooltip_title": "Attack the dummy" }
Attack with an Ability{ "3825": "Attack the dummy with an ability.", "interface_messages/tooltip_body": "Click the training dummy to start attacking it.
You are in Revolution, the default combat mode, so abilities in the gold rectangle on your action bar are automatically performed for you.", "interface_messages/tooltip_title": "Attack with an Ability" }
Attack!{ "3825": "Attack the training dummy.", "interface_messages/tooltip_body": "Click the training dummy to attack it.", "interface_messages/tooltip_title": "Attack!" }
Attack!{ "3831": 21419, "interface_messages/tooltip_body": "Left-click the zombie cow to attack.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Attack!" }
Attack!{ "3831": 21419, "interface_messages/tooltip_body": "Left-click the zombie to attack.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Attack!" }
Augmentation{ "3829": 36725, "interface_messages/tooltip_body": "Use an augmentor on equipment to augment it.

Augmented equipment is untradeable and draws power from your charge pack when in use.", "interface_messages/tooltip_title": "Augmentation" }
Bank{ "interface_messages/tooltip_body": "Remember, you can access your items at any bank in game.", "interface_messages/tooltip_sprite_id": 18952, "interface_messages/tooltip_title": "Bank" }
Bank{ "interface_messages/tooltip_body": "These buttons can be used to deposit all the items from your backpack, person, beast of burden, or coin pouch with a single click.", "interface_messages/tooltip_sprite_id": 1729, "interface_messages/tooltip_title": "Bank" }
Bank{ "interface_messages/tooltip_body": "This button can be used to convert your items into bank notes, which take up only one backpack space, and can be freely traded.", "interface_messages/tooltip_sprite_id": 1427, "interface_messages/tooltip_title": "Bank" }
Bank{ "interface_messages/tooltip_body": "This button can be used to set a PIN, to keep your items safe.
Once you have set a pin, you will need to use it the first time you access the bank after login.", "interface_messages/tooltip_sprite_id": 22775, "interface_messages/tooltip_title": "Bank" }
Bank{ "interface_messages/tooltip_body": "This is the amount of available bank space you have. The number on the right is the space given to members.", "interface_messages/tooltip_sprite_id": 21389, "interface_messages/tooltip_title": "Bank" }
Bank{ "3825": "The bank can be used to store any items you don't want to carry.", "3826": 16763653, "interface_messages/tooltip_body": "To deposit an item in the bank, simply left-click it.", "interface_messages/tooltip_title": "Bank" }
Bank Booth{ "interface_messages/tooltip_body": "You access your bank from a bank booth or bank chest.
Look for the bank icon on your minimap or world map.", "interface_messages/tooltip_sprite_id": 18952, "interface_messages/tooltip_title": "Bank Booth" }
Basic Abilities{ "3825": "Attack the training dummy with basic abilities.", "interface_messages/tooltip_body": "Click the training dummy to attack it and make use of the basic abilities on your ability bar.
Basic abilities will fill your adrenaline bar much faster than auto-attacks.", "interface_messages/tooltip_title": "Basic Abilities" }
Beyond the Arc{ "3830": 1, "interface_messages/tooltip_body": "Beyond the Arc
Explore each set of islands unlocking unique prizes and eventually claim your unique Samurai Armour and Weapons!", "interface_messages/tooltip_title": "Beyond the Arc" }
Beyond the Arc{ "3830": 2, "interface_messages/tooltip_body": "Beyond the Arc
Navigate around the various islands and archipelagos using a Treasure Hunter Key to travel, and receive a prize when opening each treasure chest.", "interface_messages/tooltip_title": "Beyond the Arc" }
Beyond the Arc{ "3830": 1, "interface_messages/tooltip_body": "Beyond the Arc
Track your voyage progress here, and if you're lucky enough to win a sailing token you can skip ahead on your adventures.", "interface_messages/tooltip_title": "Beyond the Arc" }
Beyond the Arc{ "3830": 1, "interface_messages/tooltip_body": "Beyond the Arc
Use the Navigation arrows at the side of the map to progress to the next series of islands.", "interface_messages/tooltip_title": "Beyond the Arc" }
Binds and Stuns{ "3825": "You are about to be stunned.", "interface_messages/tooltip_body": "Try performing actions to see what you can and cannot do while stunned.", "interface_messages/tooltip_title": "Binds and Stuns" }
Binds and Stuns{ "3825": "You have been stunned.", "interface_messages/tooltip_body": "While stunned, you cannot perform any actions, including eating and turning on prayers.", "interface_messages/tooltip_title": "Binds and Stuns" }
Binds and Stuns{ "4029": 14219, "interface_messages/tooltip_body": "You can break out of a stun with the Freedom ability.
You can protect yourself from being stunned with the Anticipation ability.
You can find these in your Defence Abilities book.", "interface_messages/tooltip_sprite_id": 14220, "interface_messages/tooltip_title": "Binds and Stuns" }
Boneyard{ "3830": 2, "interface_messages/tooltip_body": "Boneyard
Each searched tile has the chance to uncover the type of prize behind another! If all tiles are searched or uncovered, you can change to a new grid.", "interface_messages/tooltip_title": "Boneyard" }
Boneyard{ "3830": 1, "interface_messages/tooltip_body": "Boneyard
You have filled the grid. You can now reset to start afresh by clicking the 'Reset' button.", "interface_messages/tooltip_title": "Boneyard" }
Bonus Boosters{ "3830": 2, "interface_messages/tooltip_body": "Bonus Boosters
Activate boosters as often as you can to make the most of their effects!", "interface_messages/tooltip_title": "Bonus Boosters" }
Bonus Boosters{ "3830": 2, "interface_messages/tooltip_body": "Bonus Boosters
Each time you open a chest, boosters that are on cooldown will start to recharge.", "interface_messages/tooltip_title": "Bonus Boosters" }
Bonus Boosters{ "3830": 2, "interface_messages/tooltip_body": "Bonus Boosters
These are a set of boosters that can be activated to add special effects to Treasure Hunter for a limited time.", "interface_messages/tooltip_title": "Bonus Boosters" }
Buried Treasure{ "3830": 2, "interface_messages/tooltip_body": "Buried Treasure
Find all special chests within the map and and you'll automatically move on to search another area, filled with more special chests!", "interface_messages/tooltip_title": "Buried Treasure" }
Buried Treasure{ "3830": 2, "interface_messages/tooltip_body": "Buried Treasure
Search for special treasure within the map and receive a prize each time you uncover a square within the grid.", "interface_messages/tooltip_title": "Buried Treasure" }
Buried Treasure{ "3830": 2, "interface_messages/tooltip_body": "Buried Treasure
These are special chests which contain an assortment of special prizes. This is a list of what special chests are buried within the current map.", "interface_messages/tooltip_title": "Buried Treasure" }
Burnt Food{ "interface_messages/tooltip_body": "Right-click the burnt food and select drop, or left-click it and drag it from your backpack.", "interface_messages/tooltip_title": "Burnt Food" }
Burnt Food{ "3832": 1, "interface_messages/tooltip_body": "As your Cooking skill improves, your chances of success will increase.", "interface_messages/tooltip_title": "Burnt Food" }
Burnt Food{ "3832": 1, "interface_messages/tooltip_body": "Burnt food has no value, so the best thing to do is discard it.", "interface_messages/tooltip_title": "Burnt Food" }
Burnt Food{ "3825": "You have burned your food!", "3826": 16711680, "3832": 1, "interface_messages/tooltip_body": "When you first start cooking, there is a chance you will burn your food.", "interface_messages/tooltip_title": "Burnt Food" }
Cabbage Punch Bonanza{ "interface_messages/tooltip_body": "Avoid gorilla guards.", "interface_messages/tooltip_title": "Cabbage Punch Bonanza" }
Cabbage Punch Bonanza{ "interface_messages/tooltip_body": "Avoid hazards in the arena.", "interface_messages/tooltip_title": "Cabbage Punch Bonanza" }
Cabbage Punch Bonanza{ "interface_messages/tooltip_body": "Defeat monkeys for extra points.", "interface_messages/tooltip_title": "Cabbage Punch Bonanza" }
Cabbage Punch Bonanza{ "interface_messages/tooltip_body": "Enter the waiting area to begin playing.", "interface_messages/tooltip_title": "Cabbage Punch Bonanza" }
Cabbage Punch Bonanza{ "interface_messages/tooltip_body": "Gather trophies for extra points.", "interface_messages/tooltip_title": "Cabbage Punch Bonanza" }
Cabbage Punch Bonanza{ "interface_messages/tooltip_body": "Get to the far side before time runs out!", "interface_messages/tooltip_title": "Cabbage Punch Bonanza" }
Cabbage Punch Bonanza{ "interface_messages/tooltip_body": "Help hunt down players for extra points.", "interface_messages/tooltip_title": "Cabbage Punch Bonanza" }
Cabbage Punch Bonanza{ "interface_messages/tooltip_body": "Spend your points on rewards and new abilities.", "interface_messages/tooltip_title": "Cabbage Punch Bonanza" }
Cabbage Punch Bonanza{ "interface_messages/tooltip_body": "This area is a safe zone. Stay here until the round ends.", "interface_messages/tooltip_title": "Cabbage Punch Bonanza" }
Cabbage Punch Bonanza{ "interface_messages/tooltip_body": "Use abilities wisely to help you out.", "interface_messages/tooltip_title": "Cabbage Punch Bonanza" }
Camera{ "4029": 18908, "4030": 18909, "interface_messages/tooltip_body": "Use the mouse wheel, WASD or arrow keys to rotate the camera.
Use the mouse wheel or page keys to zoom the camera.", "interface_messages/tooltip_sprite_id": 21390, "interface_messages/tooltip_title": "Camera" }
Camera{ "4029": 18908, "4030": 18909, "interface_messages/tooltip_body": "You can use WASD, the arrow keys or middle mouse button to rotate the camera.", "interface_messages/tooltip_sprite_id": 21390, "interface_messages/tooltip_title": "Camera" }
Camera Control{ "4029": 18908, "4030": 18909, "interface_messages/tooltip_body": "Use the mouse wheel, WASD or arrow keys to rotate the camera.
Use the mouse wheel or page keys to zoom the camera.", "interface_messages/tooltip_sprite_id": 21390, "interface_messages/tooltip_title": "Camera Control" }
Camera Control{ "4029": 18908, "4030": 18909, "7164": "Use the mouse wheel, WASD or arrow keys to rotate the camera.
Use the mouse wheel or page keys to zoom the camera.", "7165": 2147483647, "7166": 2147483647, "7167": 2147483647, "interface_messages/tooltip_body": "Use the mouse wheel, WASD or arrow keys to rotate the camera.
Use the mouse wheel or page keys to zoom the camera.", "interface_messages/tooltip_sprite_id": 21390, "interface_messages/tooltip_title": "Camera Control" }
Chainlink{ "3830": 2, "interface_messages/tooltip_body": "Choose any skill, the randomly boosted skill, or chain together skills in a column, corner or row for increased rewards from your locks or chains!", "interface_messages/tooltip_title": "Chainlink" }
Challenges{ "interface_messages/tooltip_body": "Check the hints below for information on how to complete the challenge.", "interface_messages/tooltip_title": "Challenges" }
Challenges{ "interface_messages/tooltip_body": "Congratulations, you've completed all the Basic Challenges! Make sure you have the necessary resources before returning to the Challenge Mistress for your rewards.", "interface_messages/tooltip_title": "Challenges" }
Challenges{ "interface_messages/tooltip_body": "Daily Challenges are marked with a star and give extra rewards when handed in to the Challenge Mistress - Fara.", "interface_messages/tooltip_title": "Challenges" }
Challenges{ "interface_messages/tooltip_body": "Open the Challenge System to select and pin a Basic Challenge.", "interface_messages/tooltip_title": "Challenges" }
Challenges{ "interface_messages/tooltip_body": "The Challenges tab will show tasks appropriate for your level, including Daily Challenges. It's a good place to look if you want to find something to do.", "interface_messages/tooltip_title": "Challenges" }
Challenges{ "interface_messages/tooltip_body": "You've completed a Basic Challenge! Open the Challenge System to select and pin a new Basic Challenge.", "interface_messages/tooltip_title": "Challenges" }
Challenges{ "interface_messages/tooltip_body": "You've just completed the Basic Mining challenge! You'll need to hand in the copper ore you collected, so be sure to hold onto it.", "interface_messages/tooltip_title": "Challenges" }
Challenges{ "interface_messages/tooltip_body": "You've killed enough cows! Return to Fara the Challenge Mistress when you're ready to collect your reward.", "interface_messages/tooltip_title": "Challenges" }
Challenges{ "interface_messages/tooltip_body": "You've run out of bones! You can collect more by killing cows or other creatures.", "interface_messages/tooltip_title": "Challenges" }
Challenges{ "interface_messages/tooltip_body": "Click here to access the Challenge System.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Challenges" }
Challenges{ "interface_messages/tooltip_body": "Click the 'Pin' button to track the Basic Combat challenge.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Challenges" }
Challenges{ "interface_messages/tooltip_body": "Click the bones you've already collected in your inventory to bury them.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Challenges" }
Challenges{ "3830": 2, "interface_messages/tooltip_body": "Select the Basic Combat challenge to see more information.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Challenges" }
Charge Pack{ "3825": "You invented the charge pack!", "3826": 65280, "3829": 36389, "interface_messages/tooltip_body": "Add the charge pack to your tool belt.", "interface_messages/tooltip_title": "Charge Pack" }
Chat{ "interface_messages/tooltip_body": "If there's anything else you want to know, try asking nearby players in local chat.", "interface_messages/tooltip_title": "Chat" }
Chat{ "interface_messages/tooltip_body": "Joining someone's friend channel is easy.

Just click the join button, then type in your friend's name and press enter.", "interface_messages/tooltip_title": "Chat" }
Chat{ "interface_messages/tooltip_body": "The Friends Chat channel is one of the most useful, as it lets you create your own social group, or join someone else's.", "interface_messages/tooltip_title": "Chat" }
Chat{ "interface_messages/tooltip_body": "The chat system contains a number of different channels, which can be accessed using these tabs.", "interface_messages/tooltip_title": "Chat" }
Chat{ "interface_messages/tooltip_body": "These buttons can be used to toggle settings within the channel.", "interface_messages/tooltip_title": "Chat" }
Chat{ "interface_messages/tooltip_body": "This is the chat window, which you can use to talk to other players.", "interface_messages/tooltip_title": "Chat" }
Chat{ "interface_messages/tooltip_body": "When you are in a Friends Chat, you will be able to talk directly to your friend and others in their channel.", "interface_messages/tooltip_title": "Chat" }
Christmas Event{ "interface_messages/tooltip_body": "Celebrate Christmas in Gielinor! Complete a series of episodic quests to help save Christmas, take part in events on the iceberg and collect free gifts each day from your Advent Calendar.", "interface_messages/tooltip_title": "Christmas Event" }
Combat Styles{ "3825": "Attack the dummy with magic.", "interface_messages/tooltip_body": "Equip the magic weapon in your backpack and attack the dummy. Casting will consume some of the runes in your backpack.", "interface_messages/tooltip_title": "Combat Styles" }
Combat Styles{ "3825": "Attack the dummy with melee.", "interface_messages/tooltip_body": "Equip the melee weapon in your backpack and attack the dummy.", "interface_messages/tooltip_title": "Combat Styles" }
Combat Styles{ "3825": "Attack the dummy with ranged.", "interface_messages/tooltip_body": "Equip the ranged weapon in your backpack and attack the dummy. You will fire the arrows equipped in your quiver.", "interface_messages/tooltip_title": "Combat Styles" }
Combining items{ "interface_messages/tooltip_body": "Left-click the valve outer wheel, and then the valve inner wheel.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Combining items" }
Combining items{ "3832": 1, "interface_messages/tooltip_body": "Some items can be combined together.", "interface_messages/tooltip_title": "Combining items" }
Combo Attacks{ "3825": "You are about to be attacked with a combo attack.", "interface_messages/tooltip_body": "Notice the way one ability hits you multiple times.", "interface_messages/tooltip_title": "Combo Attacks" }
Community: Polls{ "interface_messages/tooltip_body": "A new poll has been added! Click on the 'Community' button to vote now.", "interface_messages/tooltip_title": "Community: Polls" }
Community: Polls{ "interface_messages/tooltip_body": "Click one of the 'Vote Now' buttons to make your choice.", "interface_messages/tooltip_title": "Community: Polls" }
Community: Polls{ "interface_messages/tooltip_body": "Once you have selected an option, click the 'Vote Now' button to confirm. Don't worry, you can always change your vote later!", "interface_messages/tooltip_title": "Community: Polls" }
Community: Polls{ "interface_messages/tooltip_body": "The Vote Now! tab shows the polls that are currently running and how long they have left. Click on a poll to find out more and cast your vote.", "interface_messages/tooltip_title": "Community: Polls" }
Community: Polls{ "interface_messages/tooltip_body": "To find out more about an option, hover over it with your cursor. Click an option to select it.", "interface_messages/tooltip_title": "Community: Polls" }
Community: Polls{ "interface_messages/tooltip_body": "You can also navigate to the different polls using the side tabs.", "interface_messages/tooltip_title": "Community: Polls" }
Community: Polls{ "interface_messages/tooltip_body": "You can change your vote at any time by clicking here.", "interface_messages/tooltip_title": "Community: Polls" }
Cooking{ "3830": 2, "interface_messages/tooltip_body": "Left-click the button to cook your fish.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Cooking" }
Customisations: Animations{ "interface_messages/tooltip_body": "Clicking on an animation will give you a preview of it here.", "interface_messages/tooltip_title": "Customisations: Animations" }
Customisations: Animations{ "interface_messages/tooltip_body": "Clicking the activate button will apply the animation to your character.

If you don't have access to the animation this button will allow you to buy it.", "interface_messages/tooltip_title": "Customisations: Animations" }
Customisations: Animations{ "interface_messages/tooltip_body": "These buttons can be used to explore the different categories of animation.

Any animations you have access to will be shown in the area to the right.", "interface_messages/tooltip_title": "Customisations: Animations" }
Customisations: Animations{ "interface_messages/tooltip_body": "This part of the interface shows all the different animations you can apply to your character.", "interface_messages/tooltip_title": "Customisations: Animations" }
Customisations: Appearance{ "interface_messages/tooltip_body": "Clicking on a hairstyle will show you how it will appear on your character.", "interface_messages/tooltip_title": "Customisations: Appearance" }
Customisations: Appearance{ "interface_messages/tooltip_body": "Clicking the activate button will apply the hairstyle to your character.

If you don't have access to the hairstyle this button will allow you to buy it.", "interface_messages/tooltip_title": "Customisations: Appearance" }
Customisations: Appearance{ "interface_messages/tooltip_body": "These buttons can be used to explore the different types of hairstyle.

Any hairstyles you have access to will be shown in the area to the right.", "interface_messages/tooltip_title": "Customisations: Appearance" }
Customisations: Appearance{ "interface_messages/tooltip_body": "This part of the interface allows you to change the style and colour of your character's hair.", "interface_messages/tooltip_title": "Customisations: Appearance" }
Customisations: Pets{ "interface_messages/tooltip_body": "Also, if you want to buy a pet you can do so here.", "interface_messages/tooltip_title": "Customisations: Pets" }
Customisations: Pets{ "interface_messages/tooltip_body": "Pets are designed to keep you company as you explore the game.

Some can be bought, while others are given as rewards for completing quests and other pieces of content.", "interface_messages/tooltip_title": "Customisations: Pets" }
Customisations: Pets{ "interface_messages/tooltip_body": "Pets come in three varieties: legendary, companion and follower.

These buttons can be used to view the different types of pet. Any pets you own will be shown in the area to the right.", "interface_messages/tooltip_title": "Customisations: Pets" }
Customisations: Pets{ "interface_messages/tooltip_body": "These buttons can be used to change your pets' appearance.", "interface_messages/tooltip_title": "Customisations: Pets" }
Customisations: Pets{ "interface_messages/tooltip_body": "This button can be used to summon a pet, if you have one, and make it follow you.", "interface_messages/tooltip_title": "Customisations: Pets" }
Customisations: Titles{ "interface_messages/tooltip_body": "Clicking on a title will display it here, alongside your character's name.", "interface_messages/tooltip_title": "Customisations: Titles" }
Customisations: Titles{ "interface_messages/tooltip_body": "Clicking the activate button will apply the title to your character.

If you don't have access to the title this button will allow you to buy it.", "interface_messages/tooltip_title": "Customisations: Titles" }
Customisations: Titles{ "interface_messages/tooltip_body": "These buttons can be used to explore the different categories of title.

Any titles you have access to will be shown in the area to the right.", "interface_messages/tooltip_title": "Customisations: Titles" }
Customisations: Titles{ "interface_messages/tooltip_body": "Titles can be used to make your character's name more interesting.

Some can be bought, while others are given as rewards for completing quests and other pieces of content.", "interface_messages/tooltip_title": "Customisations: Titles" }
Customisations: Wardrobe{ "interface_messages/tooltip_body": "Clicking on an item will show you how the item will appear on your character.", "interface_messages/tooltip_title": "Customisations: Wardrobe" }
Customisations: Wardrobe{ "interface_messages/tooltip_body": "Clicking the activate button will apply the item to your character.

If you don't own the item this button will allow you to buy it.", "interface_messages/tooltip_title": "Customisations: Wardrobe" }
Customisations: Wardrobe{ "interface_messages/tooltip_body": "Remember, cosmetic items have no effect on your combat abilities!", "interface_messages/tooltip_title": "Customisations: Wardrobe" }
Customisations: Wardrobe{ "interface_messages/tooltip_body": "These buttons can be used to explore the different categories of item.

Any items you own will be shown in the area to the right.", "interface_messages/tooltip_title": "Customisations: Wardrobe" }
Customisations: Wardrobe{ "interface_messages/tooltip_body": "This part of the interface shows all the different cosmetic items your character can wear.", "interface_messages/tooltip_title": "Customisations: Wardrobe" }
Damage Over Time{ "3825": "You are about to be damaged over time.", "interface_messages/tooltip_body": "Damage-over-time abilities damage your opponent multiple times over a short period.
Once the initial attack is performed, you can carry on attacking while the rest of the damage is dealt.
The Freedom ability will remove damage-over-time effects on you.", "interface_messages/tooltip_title": "Damage Over Time" }
Death{ "interface_messages/tooltip_body": "If you don't have enough gold, you may close the interface and return at a later date. You have a full 24 hours of gameplay before you will be unable to reclaim your items.", "interface_messages/tooltip_title": "Death" }
Death{ "interface_messages/tooltip_body": "Once you have decided on what to save and what to sacrifice, select the confirm button.

This will open a panel summarising what will happen and you will then be able to pay any costs that are required.", "interface_messages/tooltip_title": "Death" }
Death{ "interface_messages/tooltip_body": "The 'lost items' section displays items which you choose not to save or protect. These items will make it cheaper to reclaim other items you choose to save.

If you are viewing the interface via the 'Deathkeep' button, this area will also display items which are always lost on death and items carried by your Beast of Burden.

The sacrificed item value is the total cost reduction these items offer.", "interface_messages/tooltip_title": "Death" }
Death{ "interface_messages/tooltip_body": "The 'protected items' section displays items which cost you nothing to save. Your most expensive items are listed here by default.

By default 3 items are protected and this can be increased with effects from certain prayers or items.", "interface_messages/tooltip_title": "Death" }
Death{ "interface_messages/tooltip_body": "The 'saved items' section displays items which will be returned to you, but you will have to pay to get them back.

Hover your mouse over an item to see how much it costs to save.

The total value of all saved items is listed at the bottom of the interface.", "interface_messages/tooltip_title": "Death" }
Death{ "interface_messages/tooltip_body": "The Death interface displays items which are held by Death, which you may reclaim.", "interface_messages/tooltip_title": "Death" }
Death{ "interface_messages/tooltip_body": "This 'always saved' section displays items which are protected on death. These items will be returned once you decide which items to keep or lose and pay any costs.", "interface_messages/tooltip_title": "Death" }
Death{ "interface_messages/tooltip_body": "You can drag items between each section, excluding 'always saved' or use right click options to select what to do with an item.", "interface_messages/tooltip_title": "Death" }
Devices{ "interface_messages/tooltip_body": "After you have discovered the blueprint for a device, you can manufacture the device at an inventor's workbench.", "interface_messages/tooltip_title": "Devices" }
Disassembly{ "interface_messages/tooltip_body": "Collect some more junk from Doc's parts bin to disassemble.", "interface_messages/tooltip_title": "Disassembly" }
Disassembly{ "interface_messages/tooltip_body": "Or you can drag an item onto the lightbulb at the bottom of your backpack.", "interface_messages/tooltip_title": "Disassembly" }
Disassembly{ "interface_messages/tooltip_body": "To disassemble an item, activate the Disassemble ability in your spellbook's skilling tab, and click the item you want to disassemble.", "interface_messages/tooltip_title": "Disassembly" }
Disassembly{ "interface_messages/tooltip_body": "To get you started, grab some bits and pieces from Doc's parts bin to disassemble.", "interface_messages/tooltip_title": "Disassembly" }
Discovery{ "interface_messages/tooltip_body": "Discover new inventions at an inventor's workbench.", "interface_messages/tooltip_sprite_id": 24224, "interface_messages/tooltip_title": "Discovery" }
Discovery{ "interface_messages/tooltip_body": "Discover new inventions at an inventor's workbench.

Experiment to optimise the amount of experience you will gain when discovering an invention.", "interface_messages/tooltip_sprite_id": 24224, "interface_messages/tooltip_title": "Discovery" }
Divine Charge{ "3829": 36390, "interface_messages/tooltip_body": "Augmented equipment will consume charges from the charge pack on your tool belt.

Manufacture divine charges and add them to your charge pack to recharge your energy reserves.", "interface_messages/tooltip_title": "Divine Charge" }
Drag to Action Bar{ "3825": "Drag it to the first slot of your action bar.", "interface_messages/tooltip_body": "Drag the trout from your backpack onto the first slot of your action bar.
The action bar is used to create shortcuts for many actions you may wish to perform in RuneScape.", "interface_messages/tooltip_title": "Drag to Action Bar" }
Equipping Items{ "interface_messages/tooltip_body": "Left click Silverlight to equip it.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Equipping Items" }
Equipping Items{ "interface_messages/tooltip_body": "Left click the bow to equip it.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Equipping Items" }
Equipping Items{ "interface_messages/tooltip_body": "Left-click the staff to equip it.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Equipping Items" }
Equipping Items{ "interface_messages/tooltip_body": "Left-click the sword to equip it.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Equipping Items" }
Equipping Items{ "interface_messages/tooltip_body": "Only Silverlight can damage the demon.
Left click Silverlight to equip it.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Equipping Items" }
Exploiting Weaknesses{ "3825": "Attack the dummy with the correct weapon.", "interface_messages/tooltip_body": "Hover the dummy to see its weakness.
Equip appropriate weaponry from the equipment stands.
Remember to check the weakness of your target before you attack. Hover over your target's weakness icon if you're not sure.", "interface_messages/tooltip_title": "Exploiting Weaknesses" }
Extras{ "interface_messages/tooltip_body": "Selecting 'RuneScape Membership' will open a web page, allowing you to subscribe and become a member.", "interface_messages/tooltip_sprite_id": 20656, "interface_messages/tooltip_title": "Extras" }
Extras{ "interface_messages/tooltip_body": "Selecting Bonds will allow you to buy or convert Bonds, which can be exchanged for in-game wealth, and allow you to purchase membership, Treasure Hunter keys or RuneCoins with GP.", "interface_messages/tooltip_sprite_id": 20657, "interface_messages/tooltip_title": "Extras" }
Extras{ "interface_messages/tooltip_body": "Selecting Solomon's General Store will log you out and take you to the store, where you can view cosmetic items.", "interface_messages/tooltip_sprite_id": 20654, "interface_messages/tooltip_title": "Extras" }
Extras{ "interface_messages/tooltip_body": "Selecting Treasure Hunter will give you access to the Treasure Hunter game, where you can unlock chests for prizes daily.

Free players get one key a day, and members get two keys a day. You can also gain additional Treasure Hunter keys while training skills or killing creatures.", "interface_messages/tooltip_sprite_id": 20658, "interface_messages/tooltip_title": "Extras" }
Fear Levels{ "interface_messages/tooltip_body": "The ghosts you have been hunting have scared you almost to death!
If you reach 100% fear then you will pass out and return to the lobby area. You will also lose some of your hard-earned points. Find some moonlight or use your fear-reducing items immediately to avoid this.", "interface_messages/tooltip_title": "Fear Levels" }
Fear Levels{ "interface_messages/tooltip_body": "The ghosts you have been hunting have scared you badly!
See if you can find a fear-reducing item like a teddy or night light. If you can't find either then standing in the moonlight will help reduce your fear.", "interface_messages/tooltip_title": "Fear Levels" }
Fight!{ "3825": "Kill the attacking skeleton.", "interface_messages/tooltip_body": "Use basic abilities to build your adrenaline.
Use threshold abilities to wear your opponent down.
Use ultimate abilities to deal huge damage to your opponent.", "interface_messages/tooltip_title": "Fight!" }
Finding Ghosts{ "interface_messages/tooltip_body": "Search furniture in Death's house to find ghosts.
Equip your proto pack and attack them when they appear!
Don't worry about dying, death is giving you a free pass so the worst they can do is scare you.", "interface_messages/tooltip_title": "Finding Ghosts" }
Fishing{ "interface_messages/tooltip_body": "Left-click the fishing spot to start fishing.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Fishing" }
Flight of the Butterflies{ "3830": 1, "interface_messages/tooltip_body": "Flight of the Butterflies
Choose which way you want to travel along the paths and visit every node to unlock them all.", "interface_messages/tooltip_title": "Flight of the Butterflies" }
Flight of the Butterflies{ "3830": 2, "interface_messages/tooltip_body": "Flight of the Butterflies
Fly around the butterfly using a Treasure Hunter Key to move, and receive a prize when clicking on each node.", "interface_messages/tooltip_title": "Flight of the Butterflies" }
Flight of the Butterflies{ "3830": 2, "interface_messages/tooltip_body": "Flight of the Butterflies
Get started now and click to claim your first prize for free!", "interface_messages/tooltip_title": "Flight of the Butterflies" }
Flight of the Butterflies{ "3830": 1, "interface_messages/tooltip_body": "Flight of the Butterflies
If you win a Prestige token on your travels, you can instantly finish off all unvisited nodes to unlock the Prestige Prize.", "interface_messages/tooltip_title": "Flight of the Butterflies" }
Flight of the Butterflies{ "3830": 1, "interface_messages/tooltip_body": "Flight of the Butterflies
The Wing nodes guarantee prizes of their colour rarity or greater on their first visit, and can be upgraded the more you prestige!", "interface_messages/tooltip_title": "Flight of the Butterflies" }
Flight of the Butterflies{ "3830": 1, "interface_messages/tooltip_body": "Flight of the Butterflies
Track your flight progress and prestige level on the side here.", "interface_messages/tooltip_title": "Flight of the Butterflies" }
Flight of the Butterflies{ "3830": 1, "interface_messages/tooltip_body": "Flight of the Butterflies
When all nodes are unlocked, claim your Prestige Prize here.", "interface_messages/tooltip_title": "Flight of the Butterflies" }
Food{ "3825": "Get some food.", "interface_messages/tooltip_body": "Click the table at the edge of the arena to put some food in your backpack.", "interface_messages/tooltip_title": "Food" }
For Fun and Profit{ "3825": "Open a chest and win a prize!", "interface_messages/tooltip_body": "You can access the Treasure Hunter game from the Upgrades & Extras button on the Ribbon.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "For Fun and Profit" }
Friends{ "interface_messages/tooltip_body": "Left-click this button and enter a player's name to add them as a friend.", "interface_messages/tooltip_sprite_id": 6242, "interface_messages/tooltip_title": "Friends" }
Friends{ "interface_messages/tooltip_body": "Left-click this button to view the Ignore List. Any messages sent by a player added to this list will not be displayed for you.", "interface_messages/tooltip_sprite_id": 6024, "interface_messages/tooltip_title": "Friends" }
Friends List{ "interface_messages/tooltip_body": "You can add people to your Friends List by clicking the Add friend button then typing their name into the box that appears.
If you add someone to your Ignore List, they will not be able to talk to you or send any form of message to you.", "interface_messages/tooltip_title": "Friends List" }
Friends list{ "interface_messages/tooltip_body": "The Friends List displays all friends you have added.

You can right-click a name to send a private message.", "interface_messages/tooltip_title": "Friends list" }
Gear Up!{ "3825": "Collect a set of armour from the stands behind you.", "interface_messages/tooltip_body": "Choose a combat style to use for this section of the course. When you have decided, click on the armour stand for that style.", "interface_messages/tooltip_title": "Gear Up!" }
Gear Up!{ "3825": "Collect a set of armour from the stands behind you.", "interface_messages/tooltip_body": "Melee users like to get up close and personal to kill their foe.
Ranged users like to pick off their foe from a distance.
Magic users like to cast spells at their foe from a distance.", "interface_messages/tooltip_title": "Gear Up!" }
Gear Up!{ "3825": "Collect a set of armour from the stands behind you.", "interface_messages/tooltip_body": "Melee users like to get up close and personal to kill their foe.
Ranged users like to pick off their foe from a distance.
Magic users like to cast spells at their foe from a distance.", "interface_messages/tooltip_title": "Gear Up!" }
Gear Up!{ "3825": "Prepare for the demonstration.", "interface_messages/tooltip_body": "Collect food and set up your action bar for the upcoming fight.
Remember to place a stun, a combo attack, a damage-over-time ability and a multi-target ability on your action bar.
Tip: add more basic abilities to your action bar to help build adrenaline.", "interface_messages/tooltip_title": "Gear Up!" }
Gear up!{ "3825": "Prepare for the demonstration.", "interface_messages/tooltip_body": "Set up your action bar for the upcoming fight.
Tip: Drag a Threshold Ability to your action bar to use the adrenaline you'll gain through basic ability attacks. (You'll learn more about adrenaline in the next course.)", "interface_messages/tooltip_title": "Gear up!" }
Gemerator{ "interface_messages/tooltip_body": "Gemerator

Use Hearts of Ice to lock in any rare gems that you might get. Only two gems can be locked at a time, so make sure you save those Reds and Purples! This costs 5 Hearts of Ice per gem locked. Once you've decided to accept the Gemerator's offer, hit the Claim Prize button for your free prize!", "interface_messages/tooltip_title": "Gemerator" }
Gemerator{ "3830": 2, "interface_messages/tooltip_body": "Gemerator

Welcome to The Gemerator! Each time you open a chest during this promotion, your gem colour is saved in the Gemerator to the left. Line up five colours and the Gemerator will calculate a new prize based on the rarity of those already loaded in it. If the Gemerator is already full, it will knock the oldest gem out and replace it with a new one.", "interface_messages/tooltip_title": "Gemerator" }
Gemstacks{ "3830": 2, "interface_messages/tooltip_body": "Gemstacks
You get to choose! Select either the prize multiplier bar or rarity bar and work towards those benefits! Rewards earned from a bar will always have a chance to activate, even if you are not currently working on it.", "interface_messages/tooltip_title": "Gemstacks" }
Get Ready!{ "3825": "Prepare for the 'practical demonstration'.", "interface_messages/tooltip_body": "Use the food table to collect food for the upcoming fight.
Use the armour stands behind to gear up and restock ammunition for the upcoming fight.", "interface_messages/tooltip_title": "Get Ready!" }
Get some food{ "3825": "Get some food.", "interface_messages/tooltip_body": "Collect some food from the table.", "interface_messages/tooltip_title": "Get some food" }
Gizmos{ "3829": 36720, "interface_messages/tooltip_body": "Use a gizmo on augmented equipment to install the perk(s) you selected.", "interface_messages/tooltip_title": "Gizmos" }
Gizmos{ "3829": 36719, "interface_messages/tooltip_body": "Not only can you level your augmented equipment, you can also add perks to it.

A gizmo shell is an empty container with space for up to 2 perks.", "interface_messages/tooltip_title": "Gizmos" }
Gizmos{ "3829": 36719, "interface_messages/tooltip_body": "To choose the perks for a gizmo, add materials to a gizmo shell.", "interface_messages/tooltip_title": "Gizmos" }
Grand Exchange{ "interface_messages/tooltip_body": "And this one is for offering to sell items.", "interface_messages/tooltip_title": "Grand Exchange" }
Grand Exchange{ "interface_messages/tooltip_body": "Buying items is very similar. You'll be able to choose items to purchase by using the search box on the 'Buy' screen.", "interface_messages/tooltip_title": "Grand Exchange" }
Grand Exchange{ "interface_messages/tooltip_body": "Each empty offer box has two buttons, one to offer to buy items and one to offer to sell items.", "interface_messages/tooltip_title": "Grand Exchange" }
Grand Exchange{ "interface_messages/tooltip_body": "Each offer box has two buttons. This one is for offering to buy items.", "interface_messages/tooltip_title": "Grand Exchange" }
Grand Exchange{ "interface_messages/tooltip_body": "If you selected the 'Buy' option, you would see this screen. You can look for an item to buy by using the search box here.", "interface_messages/tooltip_title": "Grand Exchange" }
Grand Exchange{ "interface_messages/tooltip_body": "If you selected the 'Sell' option, you would see this screen. You can offer an item by clicking it in your backpack.", "interface_messages/tooltip_title": "Grand Exchange" }
Grand Exchange{ "interface_messages/tooltip_body": "Now the offer is placed! You can return to the Grand Exchange at any time to check on the progress of your offers.", "interface_messages/tooltip_title": "Grand Exchange" }
Grand Exchange{ "interface_messages/tooltip_body": "Selling items is very similar. You'll be able to select items from your inventory to sell them.", "interface_messages/tooltip_title": "Grand Exchange" }
Grand Exchange{ "interface_messages/tooltip_body": "This is the summary screen. It contains a list of all your offers. You can make several offers simultaneously, one in each box.", "interface_messages/tooltip_title": "Grand Exchange" }
Grand Exchange{ "interface_messages/tooltip_body": "You can set how many you wish to buy, and the price you're willing to pay, before clicking the 'Confirm Offer' button. We'll suggest a guide price for the item, but you can offer whatever you like.", "interface_messages/tooltip_title": "Grand Exchange" }
Grand Exchange{ "interface_messages/tooltip_body": "You can set how many you wish to sell, and the price you're willing to accept, before clicking the 'Confirm Offer' button. We'll suggest a guide price for the item, but you can request whatever you like.", "interface_messages/tooltip_title": "Grand Exchange" }
Grouping System{ "interface_messages/tooltip_body": "Select a group from the list on the left to view information about it.", "interface_messages/tooltip_title": "Grouping System" }
Grouping System{ "interface_messages/tooltip_body": "Select the 'Join Queue' button to join a group for the selected content.

Once a group is created, wait for other members to arrive.", "interface_messages/tooltip_title": "Grouping System" }
Grouping System{ "interface_messages/tooltip_body": "The Grouping System Members' List shows all players in your current group.", "interface_messages/tooltip_title": "Grouping System" }
Grouping System{ "interface_messages/tooltip_body": "The Grouping System tab allows you to find players for multiplayer content.", "interface_messages/tooltip_title": "Grouping System" }
Grouping System{ "interface_messages/tooltip_body": "Use these buttons to change group settings, mark yourself as 'ready to start', leave the group and more!", "interface_messages/tooltip_title": "Grouping System" }
Grouping System{ "interface_messages/tooltip_body": "You can also right-click other players in the member list to interact, such as sending messages to friends.", "interface_messages/tooltip_title": "Grouping System" }
Grouping System{ "interface_messages/tooltip_body": "You can view basic information in the central panel. The requirements, rewards and settings panels can be expanded to show detailed information.", "interface_messages/tooltip_title": "Grouping System" }
Healing{ "3825": "Your health is low!", "3826": 16711680, "3829": 30075, "3831": 21419, "interface_messages/tooltip_body": "Eating food restores health.", "interface_messages/tooltip_title": "Healing" }
Healing With Food{ "3825": "Eat some food to restore lifepoints.", "interface_messages/tooltip_body": "Click food in your backpack to eat it.
The amount restored can be seen on the food's tooltip.
If you are below the food's Constitution level, the food will still heal you, but will be less effective.", "interface_messages/tooltip_title": "Healing With Food" }
Hero: Achievements{ "interface_messages/tooltip_body": "Achievements are earned by completing certain tasks.", "interface_messages/tooltip_title": "Hero: Achievements" }
Hero: Achievements{ "interface_messages/tooltip_body": "After selecting an achievement, clicking the pin button will make the achievement your active task, which means you will receive in-game guidance to help you complete it.", "interface_messages/tooltip_title": "Hero: Achievements" }
Hero: Achievements{ "interface_messages/tooltip_body": "By default, the Achievements tab shows you the achievements available in your current area. You can use this menu to view the achievements in other areas.", "interface_messages/tooltip_title": "Hero: Achievements" }
Hero: Achievements{ "interface_messages/tooltip_body": "Clicking on an achievement will give you more information about that achievement.", "interface_messages/tooltip_title": "Hero: Achievements" }
Hero: Loadout{ "interface_messages/tooltip_body": "And your equipped items are shown here.", "interface_messages/tooltip_title": "Hero: Loadout" }
Hero: Loadout{ "interface_messages/tooltip_body": "The Loadout tab can be used to view your items and equipment.", "interface_messages/tooltip_title": "Hero: Loadout" }
Hero: Loadout{ "interface_messages/tooltip_body": "The contents of your backpack are shown here.", "interface_messages/tooltip_title": "Hero: Loadout" }
Hero: Loadout{ "interface_messages/tooltip_body": "This area gives you a breakdown of your current combat effectiveness.", "interface_messages/tooltip_title": "Hero: Loadout" }
Hero: Presets{ "interface_messages/tooltip_body": "'Currently equipped' shows what your character is currently wearing and what is in your backpack.", "interface_messages/tooltip_title": "Hero: Presets" }
Hero: Presets{ "interface_messages/tooltip_body": "Additional preset slots can also be rented or permanently unlocked.", "interface_messages/tooltip_title": "Hero: Presets" }
Hero: Presets{ "interface_messages/tooltip_body": "Here you will see the backpack items stored in a preset or what you are currently carrying (depending on which is selected).", "interface_messages/tooltip_title": "Hero: Presets" }
Hero: Presets{ "interface_messages/tooltip_body": "Here you will see the worn items stored in a preset or what you are currently wearing (depending on which is selected).", "interface_messages/tooltip_title": "Hero: Presets" }
Hero: Presets{ "interface_messages/tooltip_body": "The Preset tab allows you to save sets of items which you can quickly withdraw from your bank.", "interface_messages/tooltip_title": "Hero: Presets" }
Hero: Presets{ "interface_messages/tooltip_body": "To equip a preset, click the withdraw button to load the items from your bank.", "interface_messages/tooltip_title": "Hero: Presets" }
Hero: Presets{ "interface_messages/tooltip_body": "To store what you have currently equipped as a preset, click the save button next to an available slot.", "interface_messages/tooltip_title": "Hero: Presets" }
Hero: Skills{ "interface_messages/tooltip_body": "Clicking on a specific skill will show you the content associated with that skill.", "interface_messages/tooltip_title": "Hero: Skills" }
Hero: Skills{ "interface_messages/tooltip_body": "This part of the interface shows the different pieces of content associated with each skill.

As your skills increase, you will be able to access more of this content.", "interface_messages/tooltip_title": "Hero: Skills" }
Hero: Skills{ "interface_messages/tooltip_body": "This section lists the benefits you unlock as you level a skill.", "interface_messages/tooltip_title": "Hero: Skills" }
Hero: Skills{ "interface_messages/tooltip_body": "You can use these menus to filter the content you are shown.", "interface_messages/tooltip_title": "Hero: Skills" }
Hero: Summary{ "interface_messages/tooltip_body": "Here you can see things like your current level, the number of quests you have completed, and your overall progress.", "interface_messages/tooltip_title": "Hero: Summary" }
Hero: Summary{ "interface_messages/tooltip_body": "Here you can see your current skill levels.

Hovering over a skill will give you an XP breakdown, while right-clicking a skill will let you set a level target. This can be useful if you want to access a piece of content with a particular level requirement.", "interface_messages/tooltip_title": "Hero: Summary" }
Hero: Summary{ "interface_messages/tooltip_body": "The Hero interface contains essential information about your character.", "interface_messages/tooltip_title": "Hero: Summary" }
Home Teleport{ "interface_messages/tooltip_body": "Click this lodestone to teleport to your destination.", "interface_messages/tooltip_title": "Home Teleport" }
Home Teleport{ "interface_messages/tooltip_body": "This map shows which lodestones you have activated so far.", "interface_messages/tooltip_title": "Home Teleport" }
Home Teleport{ "interface_messages/tooltip_body": "As your first quest is near Lumbridge Castle, the Lumbridge lodestone has been activated for you.", "interface_messages/tooltip_sprite_id": 22233, "interface_messages/tooltip_title": "Home Teleport" }
Home Teleport{ "interface_messages/tooltip_body": "Click here to open the Lodestone Network map.", "interface_messages/tooltip_sprite_id": 18816, "interface_messages/tooltip_title": "Home Teleport" }
Home Teleport{ "interface_messages/tooltip_body": "Click here to open the Lodestone Network map.", "interface_messages/tooltip_sprite_id": 18816, "interface_messages/tooltip_title": "Home Teleport" }
Home Teleport{ "interface_messages/tooltip_body": "You can use the Lodestones to quickly move around to places you have been before. Click here if you want to view the Lodestone Map.", "interface_messages/tooltip_sprite_id": 18816, "interface_messages/tooltip_title": "Home Teleport" }
Hunting{ "interface_messages/tooltip_body": "In order to hunt the imps here, you will need a modified magic box. You can find them in this box.", "interface_messages/tooltip_title": "Hunting" }
Inspiration{ "interface_messages/tooltip_body": "Inspiration is the creative spark required to discover new inventions.

Inspiration strikes while you train most skills, and when you gain a level in Invention.", "interface_messages/tooltip_sprite_id": 24224, "interface_messages/tooltip_title": "Inspiration" }
Interacting with the World{ "3830": 1, "interface_messages/tooltip_body": "Left-click Gudrik to talk to him.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Interacting with the World" }
Inventor's Tools{ "3825": "You've added the inventor's tools to your tool belt.", "3826": 65280, "3829": 36367, "interface_messages/tooltip_body": "You can now disassemble items into materials.", "interface_messages/tooltip_title": "Inventor's Tools" }
Inventory{ "3825": "You caught some fish!", "3832": 1, "interface_messages/tooltip_body": "Most items you pick up will be stored in your backpack.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Inventory" }
Inventory Space{ "interface_messages/tooltip_body": "Alternatively, if you want to get rid of an item, you can right-click it and select drop or destroy.", "interface_messages/tooltip_title": "Inventory Space" }
Inventory Space{ "interface_messages/tooltip_body": "You can safely store items in any bank in Gielinor.
Banks are marked on both the world map and the minimap.", "interface_messages/tooltip_sprite_id": 18952, "interface_messages/tooltip_title": "Inventory Space" }
Inventory Space{ "3825": "Your backpack is almost full!", "3826": 16711680, "interface_messages/tooltip_body": "You might want to think about depositing some items in a bank.", "interface_messages/tooltip_title": "Inventory Space" }
Item Drops{ "3825": "The mage dropped her weapon!", "3826": 16763653, "interface_messages/tooltip_body": "Left-click the staff to pick it up.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Item Drops" }
Item Drops{ "3825": "The ranger dropped his weapon!", "3826": 16763653, "interface_messages/tooltip_body": "Left-click the bow to pick it up.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Item Drops" }
Item Drops{ "3825": "The warrior dropped his weapons!", "3826": 16763653, "interface_messages/tooltip_body": "Left-click the main-hand sword to pick it up.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Item Drops" }
Item Drops{ "3825": "The warrior dropped his weapons!", "3826": 16763653, "interface_messages/tooltip_body": "Left-click the off-hand sword to pick it up.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Item Drops" }
Item Drops{ "3825": "The zombie cow dropped something!", "3826": 16763653, "interface_messages/tooltip_body": "Left-click the item to pick it up.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Item Drops" }
Item Levelling{ "3829": 36599, "interface_messages/tooltip_body": "Augmented equipment levels up as you use it.

For example, augmented weapons and armour equipped when you defeat enemies will gain experience.

Though you don't have to disassemble your favourite augmented equipment, the higher the item's level, the greater the value of the materials and Invention XP if you disassemble it.", "interface_messages/tooltip_title": "Item Levelling" }
Item Levelling{ "3829": 36599, "interface_messages/tooltip_body": "Augmented equipment levels up as you use it.

For example, augmented weapons and armour you've equipped will gain experience when you defeat enemies.

Right-click and choose Check to determine its current level and statistics.", "interface_messages/tooltip_title": "Item Levelling" }
Item Levelling{ "3829": 36720, "3830": 2, "interface_messages/tooltip_body": "Your augmented equipment has a space to add a gizmo. (Items wielded with both hands have two gizmo slots.)

Gizmos let you add new qualities to your equipment, called perks.", "interface_messages/tooltip_title": "Item Levelling" }
Kill all the Skeletons!{ "3825": "Kill the waves of skeletons.", "interface_messages/tooltip_body": "Make use of ability effects to control the incoming waves of skeletons.", "interface_messages/tooltip_title": "Kill all the Skeletons!" }
Kill the skeletons{ "3825": "Press OK when you are ready to be attacked.", "interface_messages/tooltip_body": "Abilities in the gold rectangle on your action bar will automatically be activated from left to right. During combat you can click an ability to queue it, and it will be triggered in the next rotation.", "interface_messages/tooltip_title": "Kill the skeletons" }
Level Up{ "3825": "You've gained a level in the Defence skill!", "interface_messages/tooltip_body": "As you perform actions in RuneScape, you'll gain XP that will enhance your skills.", "interface_messages/tooltip_title": "Level Up" }
Magic Damage Types{ "3825": "Inspect your spells.", "interface_messages/tooltip_body": "In the Combat spells section of your magic book, hover your mouse over Water Strike. The tooltip shows the name of the spell and underneath the type of spell it is.", "interface_messages/tooltip_title": "Magic Damage Types" }
Magic Powers{ "interface_messages/tooltip_body": "Now you can use the Wrack ability in combat.", "interface_messages/tooltip_title": "Magic Powers" }
Magic Powers{ "interface_messages/tooltip_body": "These are your Magic abilities.", "interface_messages/tooltip_title": "Magic Powers" }
Magic Powers{ "3830": 2, "interface_messages/tooltip_body": "Left-click the Wrack ability and drag it into your action bar.", "interface_messages/tooltip_title": "Magic Powers" }
Magic Powers{ "interface_messages/tooltip_body": "Open the Powers interface. This can be accessed from the ribbon or the escape menu, accessed by pressing the escape key. Look for this symbol.", "interface_messages/tooltip_sprite_id": 18832, "interface_messages/tooltip_title": "Magic Powers" }
Magic Spells{ "interface_messages/tooltip_body": "Most spells require runes to cast. Combat spells typically consume elemental runes (water, earth, fire and/or air).
Unlike ranged ammunition, you don't need to equip runes and just carry them in your backpack.
Some weapons and items also provide or store certain types of rune.", "interface_messages/tooltip_title": "Magic Spells" }
Magic Spells{ "3825": "Attack the training dummy with magic.", "interface_messages/tooltip_body": "While wielding the wand, attack the training dummy with Air Strike.", "interface_messages/tooltip_title": "Magic Spells" }
Magic Spells{ "3825": "Equip a magic weapon.", "interface_messages/tooltip_body": "Wield the wand.
When you attack with a magic weapon, you will find that it automatically casts the last spell you last used.", "interface_messages/tooltip_title": "Magic Spells" }
Magic Spells{ "3825": "Obtain a magic weapon.", "interface_messages/tooltip_body": "Click the magic equipment stand to get a wand and some runes.", "interface_messages/tooltip_title": "Magic Spells" }
Magic Spells{ "3825": "Select the Air Strike combat spell in your magic book to cast.", "interface_messages/tooltip_body": "With a magic weapon equipped, you will automatically cast elemental spells instead of physical attacks.", "interface_messages/tooltip_title": "Magic Spells" }
Material Pouch{ "3825": "You've added the materials to your tool belt.", "3826": 65280, "3829": 36368, "interface_messages/tooltip_body": "To view the materials you've collected, click the lightbulb at the bottom of your backpack, or open the bag of materials on your tool belt.", "interface_messages/tooltip_title": "Material Pouch" }
Material Pouch{ "3825": "You've added the materials to your tool belt.", "3826": 65280, "3829": 36368, "interface_messages/tooltip_body": "To view the materials you've collected, open the bag of materials on your tool belt.", "interface_messages/tooltip_title": "Material Pouch" }
Melee Damage Types{ "3825": "Inspect the scimitar.", "interface_messages/tooltip_body": "Hover your mouse over the scimitar in your backpack. See that the tooltip has a Style entry. This will tell you what type of damage the weapon does.", "interface_messages/tooltip_title": "Melee Damage Types" }
Melee Powers{ "interface_messages/tooltip_body": "Here you will find all your abilities and prayers. Success in combat depends on careful use of these powers.", "interface_messages/tooltip_title": "Melee Powers" }
Melee Powers{ "interface_messages/tooltip_body": "Now you can use the Slaughter ability in combat.", "interface_messages/tooltip_title": "Melee Powers" }
Melee Powers{ "interface_messages/tooltip_body": "This interface allows you to add abilities to your action bar so you can use them in combat.", "interface_messages/tooltip_title": "Melee Powers" }
Melee Powers{ "3830": 2, "interface_messages/tooltip_body": "Left-click the Slaughter ability and drag it into your action bar.", "interface_messages/tooltip_title": "Melee Powers" }
Melee Powers{ "3830": 2, "interface_messages/tooltip_body": "Now left-click the Overpower ability and drag it into your action bar.", "interface_messages/tooltip_title": "Melee Powers" }
Melee Powers{ "interface_messages/tooltip_body": "Open the Powers interface. This can be accessed from the ribbon or the escape menu, accessed by pressing the escape key. Look for this symbol.", "interface_messages/tooltip_sprite_id": 18832, "interface_messages/tooltip_title": "Melee Powers" }
Melee Weapons{ "3825": "Attack the training dummy with melee.", "interface_messages/tooltip_body": "While wielding the scimitar, click the training dummy.", "interface_messages/tooltip_title": "Melee Weapons" }
Melee Weapons{ "3825": "Equip a melee weapon.", "interface_messages/tooltip_body": "If your backpack is not open, click the flashing icon.
With your backpack open, click the flashing bronze scimitar to wield it.", "interface_messages/tooltip_title": "Melee Weapons" }
Melee Weapons{ "3825": "Obtain a melee weapon.", "interface_messages/tooltip_body": "Click the melee equipment stand to get a scimitar.", "interface_messages/tooltip_title": "Melee Weapons" }
Minimap{ "interface_messages/tooltip_body": "The minimap shows the area you're currently in.

Left-click the minimap to travel to that location.", "interface_messages/tooltip_title": "Minimap" }
Mining{ "interface_messages/tooltip_body": "Left-click the copper rock to mine some ore.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Mining" }
Mining{ "interface_messages/tooltip_body": "Left-click the tin rock to mine some ore.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Mining" }
Movement and Interacting{ "4029": 18905, "7164": "Click the left mouse button on where you want to move to. Left clicking on something of interest will interact with it. Right clicking on something will bring up a list of possible interactions.", "interface_messages/tooltip_body": "Click the left mouse button on where you want to move to. Left clicking on something of interest will interact with it. Right clicking on something will bring up a list of possible interactions.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Movement and Interacting" }
New Ability{ "3825": "You've gained another melee ability!", "3826": 16763653, "interface_messages/tooltip_body": "The Kick ability stuns your target.", "interface_messages/tooltip_title": "New Ability" }
New Ability{ "3825": "You've gained your first ability!", "3826": 16763653, "interface_messages/tooltip_body": "You can use the Slice ability to deal more melee damage.
Abilities within the yellow box on the action bar will automatically be used for you.
You can change combat settings after you leave Ashdale.", "interface_messages/tooltip_title": "New Ability" }
Ocean's Bounty{ "interface_messages/tooltip_body": "For 2 weeks you can earn rewards through Ocean's Bounty! Go to the Seasonal Event interface for more information!", "interface_messages/tooltip_title": "Ocean's Bounty" }
Oddments{ "3830": 2, "interface_messages/tooltip_body": "Oddments
When opening chests or converting prizes you will receive oddments. These can be used to buy awesome items!", "interface_messages/tooltip_title": "Oddments" }
Path System{ "interface_messages/tooltip_body": "If you need to talk to Gudrik, simply click this button.", "interface_messages/tooltip_title": "Path System" }
Path System{ "interface_messages/tooltip_body": "These are the tasks Gudrik is going to guide you through.", "interface_messages/tooltip_title": "Path System" }
Path System{ "interface_messages/tooltip_body": "To toggle directions to your task on or off, click this button.", "interface_messages/tooltip_title": "Path System" }
Path System{ "interface_messages/tooltip_body": "Click here to open the Path System interface.", "interface_messages/tooltip_sprite_id": 18831, "interface_messages/tooltip_title": "Path System" }
Perform a Multi-Target Attack{ "3825": "Use a multi-target attack on the central training dummy.", "interface_messages/tooltip_body": "Attack the central training dummy and use the multi-target ability to hit them all.", "interface_messages/tooltip_title": "Perform a Multi-Target Attack" }
Perform a combo attack on Lady Deathknell{ "3825": "Use a combo attack ability on Lady Deathknell.", "interface_messages/tooltip_body": "A combo attack has been placed on your action bar.
Attack Lady Deathknell and use the ability.
Using a stun ability on an opponent who is performing a combo attack will interrupt it.", "interface_messages/tooltip_title": "Perform a combo attack on Lady Deathknell" }
Place Damage over Time on Lady Deathknell{ "3825": "Use a damage-over-time ability on Lady Deathknell.", "interface_messages/tooltip_body": "A damage-over-time ability has been placed on your action bar.
Attack Lady Deathknell and use the ability.", "interface_messages/tooltip_title": "Place Damage over Time on Lady Deathknell" }
Powers: Abilities{ "interface_messages/tooltip_body": "Drag an ability from the interface on the left into the action bar to add it to your action bar.", "interface_messages/tooltip_title": "Powers: Abilities" }
Powers: Abilities{ "interface_messages/tooltip_body": "Drag an ability from the interface on the left into the centre to view a description about what it does.", "interface_messages/tooltip_title": "Powers: Abilities" }
Powers: Abilities{ "interface_messages/tooltip_body": "The Powers interface displays your available abilities.", "interface_messages/tooltip_title": "Powers: Abilities" }
Powers: Combat Settings{ "interface_messages/tooltip_body": "Here you can select what type of combat experience you would like to have when playing RuneScape. The middle panel will give you information about each of the combat modes.", "interface_messages/tooltip_title": "Powers: Combat Settings" }
Powers: Combat Settings{ "interface_messages/tooltip_body": "The actionbar will show how many slots are reserved for your selected combat mode. These reserved spots will be automatically triggered when you are in combat and using the new Revolution combat mode.", "interface_messages/tooltip_title": "Powers: Combat Settings" }
Powers: Combat Settings{ "interface_messages/tooltip_body": "The skill tabs allow you to see which abilities are compatible with your selected combat mode. You can review all your abilities here and drag them into your action bar.

Abilities that aren't compatible will not trigger automatically within certain combat modes.", "interface_messages/tooltip_title": "Powers: Combat Settings" }
Powers: Combat Settings{ "interface_messages/tooltip_body": "You can use this cog icon at any point to use pre-defined action bar setups.", "interface_messages/tooltip_title": "Powers: Combat Settings" }
Powers: Prayer{ "interface_messages/tooltip_body": "Drag a prayer from the interface on the left into the centre to view a description about what it does.", "interface_messages/tooltip_title": "Powers: Prayer" }
Powers: Prayer{ "interface_messages/tooltip_body": "Drag a prayer from the interface on the left onto the action bar for quick access.", "interface_messages/tooltip_title": "Powers: Prayer" }
Powers: Prayer{ "interface_messages/tooltip_body": "The Prayers interface shows the available prayers. Prayers give beneficial boosts in combat, such as increasing attack power and reducing damage taken.", "interface_messages/tooltip_title": "Powers: Prayer" }
Prayer List{ "interface_messages/tooltip_body": "Active prayers will drain your Prayer Points.
You recharge your Prayer Points by praying at an altar, usually found in a church.", "interface_messages/tooltip_title": "Prayer List" }
Prayer List{ "interface_messages/tooltip_body": "This is your Prayer List. Prayers boost your effectiveness in combat. As you increase your level in the Prayer skill, you'll unlock more prayers.
Click the prayer you wish to use to activate it, and click it again to deactivate it.", "interface_messages/tooltip_title": "Prayer List" }
Prayer List{ "3829": 526, "interface_messages/tooltip_body": "Most enemies will drop bones when defeated.
Pick up and bury bones to earn Prayer experience.", "interface_messages/tooltip_title": "Prayer List" }
Prize Pool{ "3830": 2, "interface_messages/tooltip_body": "Prize Pool
By clicking on a prize within the pool you can move the blocker and you will be notified before you progress past it. This will stop you from ruining a winning streak when opening multiple chests at a time.", "interface_messages/tooltip_title": "Prize Pool" }
Prize Pool{ "3830": 2, "interface_messages/tooltip_body": "Prize Pool
If you no longer want to risk the bonus prizes that you have earned then you can choose to claim them at any point, resetting the prize pool.", "interface_messages/tooltip_title": "Prize Pool" }
Prize Pool{ "3830": 2, "interface_messages/tooltip_body": "Prize Pool
Open chests to gain access to prizes within the prize pool. However, each time you open a chest there's an increasing chance that you'll lose all of the prizes within the pool.", "interface_messages/tooltip_title": "Prize Pool" }
Prize Pool{ "3830": 2, "interface_messages/tooltip_body": "Prize Pool
This meter represents the current chance of losing all prizes within the pool. As you progress within the prize pool, it will become increasingly riskier when opening chests.", "interface_messages/tooltip_title": "Prize Pool" }
Progress Saved{ "interface_messages/tooltip_body": "Unlike a regular quest, your progress will only be saved when you enter certain save rooms. If you die, log out or leave, you will be returned to your last save point when you re-enter the mansion.", "interface_messages/tooltip_title": "Progress Saved" }
Puzzle{ "3825": "After placing idols, click the emerald to test their weight.", "interface_messages/tooltip_body": "You only get two chances before you need to make a choice.", "interface_messages/tooltip_title": "Puzzle" }
Puzzle{ "3825": "Drag a maximum of 3 idols onto each side of the scales.", "interface_messages/tooltip_body": "The heavier side will fall, this side will have the diamond idol.", "interface_messages/tooltip_title": "Puzzle" }
Puzzle{ "3825": "One of the idols has the diamond within it.", "interface_messages/tooltip_body": "Find the heaviest idol and you will find the diamond.", "interface_messages/tooltip_title": "Puzzle" }
Puzzle{ "3825": "You have completed two weighings, and the scales are locked in place.", "interface_messages/tooltip_body": "Drag the weight you believe is the heaviest to the inventory icon.", "interface_messages/tooltip_title": "Puzzle" }
Quest Highlighting{ "interface_messages/tooltip_body": "The blue border on your minimap shows the area containing your current quest objective.", "interface_messages/tooltip_sprite_id": 18901, "interface_messages/tooltip_title": "Quest Highlighting" }
Quest Journal{ "interface_messages/tooltip_body": "Click here to access the Quest Journal and review your objectives. Look for this icon, and select your In Progress quest to see more information.", "interface_messages/tooltip_sprite_id": 32077, "interface_messages/tooltip_title": "Quest Journal" }
Quest List{ "interface_messages/tooltip_body": "A quest's name is red if you have not started it.
When you have started a quest, it will change colour to yellow to show it's in progress, and to green when you've completed the quest.", "interface_messages/tooltip_title": "Quest List" }
Quest List{ "interface_messages/tooltip_body": "To find the start of a quest, look for the quest icon on your minimap. You'll usually start the quest by talking to someone nearby.", "interface_messages/tooltip_sprite_id": 21017, "interface_messages/tooltip_title": "Quest List" }
Rainbow's End{ "3830": 1, "interface_messages/tooltip_body": "Rainbow's End
Unlock all multipliers and win up to 7X Prizes!", "interface_messages/tooltip_title": "Rainbow's End" }
Rainbow's End{ "3830": 1, "interface_messages/tooltip_body": "Rainbow's End
Win Multiplier Unlocks for a chance to get increased amounts of prizes when opening Rainbow Treasure Chests.", "interface_messages/tooltip_title": "Rainbow's End" }
Ranged Damage Types{ "3825": "Inspect the shortbow.", "interface_messages/tooltip_body": "Hover your mouse over the shortbow in your backpack. See that it has an Ammo entry. This will tell you what type of ammunition the weapon uses.", "interface_messages/tooltip_title": "Ranged Damage Types" }
Ranged Powers{ "interface_messages/tooltip_body": "Now you can use the Piercing Shot ability in combat.", "interface_messages/tooltip_title": "Ranged Powers" }
Ranged Powers{ "interface_messages/tooltip_body": "These are your Ranged abilities.", "interface_messages/tooltip_title": "Ranged Powers" }
Ranged Powers{ "3830": 2, "interface_messages/tooltip_body": "Left-click the Piercing Shot ability and drag it into your action bar.", "interface_messages/tooltip_title": "Ranged Powers" }
Ranged Powers{ "interface_messages/tooltip_body": "Open the Powers interface. This can be accessed from the ribbon or the escape menu, accessed by pressing the escape key. Look for this symbol.", "interface_messages/tooltip_sprite_id": 18832, "interface_messages/tooltip_title": "Ranged Powers" }
Ranged Weapons{ "3825": "Attack the training dummy with ranged.", "interface_messages/tooltip_body": "While wielding the shortbow and arrows, attack the training dummy.", "interface_messages/tooltip_title": "Ranged Weapons" }
Ranged Weapons{ "3825": "Equip a ranged weapon and arrows.", "interface_messages/tooltip_body": "Wield the shortbow and arrows in the same way you equipped the scimitar: open your backpack and click the shortbow then the arrows.", "interface_messages/tooltip_title": "Ranged Weapons" }
Ranged Weapons{ "3825": "Obtain a ranged weapon.", "interface_messages/tooltip_body": "Click the ranged equipment stand to get a shortbow and some arrows.", "interface_messages/tooltip_title": "Ranged Weapons" }
Reset Camera{ "interface_messages/tooltip_body": "The compass shows which way is north.
Clicking it resets the camera.", "interface_messages/tooltip_title": "Reset Camera" }
Right Click{ "interface_messages/tooltip_body": "Left-click the anvil.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Right Click" }
Right Click{ "interface_messages/tooltip_body": "Left-click the fire.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Right Click" }
Right Click{ "interface_messages/tooltip_body": "Left-click the furnace.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Right Click" }
Right Click{ "interface_messages/tooltip_body": "Right-click the bronze bar and select use.", "interface_messages/tooltip_sprite_id": 18905, "interface_messages/tooltip_title": "Right Click" }
Right Click{ "interface_messages/tooltip_body": "Right-click the minnow and select use.", "interface_messages/tooltip_sprite_id": 18905, "interface_messages/tooltip_title": "Right Click" }
Right Click{ "interface_messages/tooltip_body": "Right-click the tin or copper and select use.", "interface_messages/tooltip_sprite_id": 18905, "interface_messages/tooltip_title": "Right Click" }
Setup Action Bar{ "interface_messages/tooltip_body": "Right-click the combat settings cog on your action bar and choose Setup action bar to fill your action bar with abilities you've unlocked.
Abilities in the gold rectangle on your action bar are automatically used in combat.", "interface_messages/tooltip_sprite_id": 18905, "interface_messages/tooltip_title": "Setup Action Bar" }
Shops{ "interface_messages/tooltip_body": "And then click the buy button.", "interface_messages/tooltip_title": "Shops" }
Shops{ "interface_messages/tooltip_body": "And then click the sell button.", "interface_messages/tooltip_title": "Shops" }
Shops{ "interface_messages/tooltip_body": "RuneScape contains a variety of shops where you can buy and sell items.", "interface_messages/tooltip_title": "Shops" }
Shops{ "interface_messages/tooltip_body": "Select the item you want to sell.", "interface_messages/tooltip_title": "Shops" }
Shops{ "interface_messages/tooltip_body": "These are the items the shop is selling.

You can scroll down to see more.", "interface_messages/tooltip_title": "Shops" }
Shops{ "interface_messages/tooltip_body": "To purchase an item, simply left-click it.", "interface_messages/tooltip_title": "Shops" }
Shops{ "interface_messages/tooltip_body": "To sell an item, click on the sell items tab.", "interface_messages/tooltip_title": "Shops" }
Skills{ "interface_messages/tooltip_body": "Rub this lamp whenever you want to receive the XP it contains.", "interface_messages/tooltip_title": "Skills" }
Skills{ "interface_messages/tooltip_body": "There are 25+ different skills in RuneScape.
As your skills increase, you will be able to perform new tasks, and access new quests and parts of the game world.", "interface_messages/tooltip_title": "Skills" }
Skills{ "interface_messages/tooltip_body": "You've just received an XP lamp, which can be rubbed to increase your skills.", "interface_messages/tooltip_title": "Skills" }
Skills{ "interface_messages/tooltip_body": "Click here to see your skills.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Skills" }
Smithing{ "3830": 2, "interface_messages/tooltip_body": "Left-click the button to make a bronze bar.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Smithing" }
Smithing{ "3830": 2, "interface_messages/tooltip_body": "Left-click the button to make your sword.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Smithing" }
Social: Chat Settings{ "interface_messages/tooltip_body": "From this menu, you can choose the colour of chat within your chat box.

The tabs allow colours to be customised for each of the different chat channels.", "interface_messages/tooltip_title": "Social: Chat Settings" }
Social: Chat Settings{ "interface_messages/tooltip_body": "The Friends Chat interface allows you to join a player's personal chat, or set up your own.

Click the join/leave button and enter a player's name to join their friends chat, if they have one.", "interface_messages/tooltip_sprite_id": 6242, "interface_messages/tooltip_title": "Social: Chat Settings" }
Social: Chat settings{ "interface_messages/tooltip_body": "The Clan interface allows you to speak with other clan members. If you're part of a clan, you can see a list of other online members.", "interface_messages/tooltip_title": "Social: Chat settings" }
Social: Hiscores{ "interface_messages/tooltip_body": "The Hiscores tab shows how you compare to other players.", "interface_messages/tooltip_title": "Social: Hiscores" }
Social: Hiscores{ "interface_messages/tooltip_body": "The Activities Hiscores tab displays your rank for each of the minigames with hiscores.", "interface_messages/tooltip_sprite_id": 18718, "interface_messages/tooltip_title": "Social: Hiscores" }
Social: Hiscores{ "interface_messages/tooltip_body": "The Seasonal Hiscores show temporary, time-limited hiscore tables. Sometimes, additional rewards can be gained for being the top player when the competition ends.", "interface_messages/tooltip_sprite_id": 18717, "interface_messages/tooltip_title": "Social: Hiscores" }
Social: Hiscores{ "interface_messages/tooltip_body": "The Skill Hiscores tab shows your rank for each skill.", "interface_messages/tooltip_sprite_id": 18719, "interface_messages/tooltip_title": "Social: Hiscores" }
Starting a Fight{ "3825": "Fight the training dummy.", "interface_messages/tooltip_body": "To start a fight, you need to click your opponent.
Left-click the training dummy to start attacking.", "interface_messages/tooltip_title": "Starting a Fight" }
Statue Puzzle{ "interface_messages/tooltip_body": "If you find yourself trapped or unable to complete the puzzle due to the way you have pushed the statues you can simply right click one to reset the room.", "interface_messages/tooltip_title": "Statue Puzzle" }
Stun Lady Deathknell{ "3825": "Use a stun ability on Lady Deathknell.", "interface_messages/tooltip_body": "A stun ability has been placed on your action bar.
Attack Lady Deathknell and use the ability.", "interface_messages/tooltip_title": "Stun Lady Deathknell" }
Targeting{ "3825": "Hover your cursor over the dummy to see its stats.", "interface_messages/tooltip_body": "You'll see the target's name, lifepoints, weakness and combat level.

Hover your cursor over the weakness icon to see the name of the weakness.", "interface_messages/tooltip_title": "Targeting" }
The Ability Book{ "3825": "Browse the ability book.", "interface_messages/tooltip_body": "There is an ability tab for each combat style.
Melee, Ranged and Magic abilities are attacks that you can perform. Defence and Constitution abilities will help you survive longer in battle.", "interface_messages/tooltip_title": "The Ability Book" }
The Action Bar{ "interface_messages/tooltip_body": "After this session, you should spend some time seeing what can and cannot be dragged onto the action bar.", "interface_messages/tooltip_title": "The Action Bar" }
The Action Bar{ "interface_messages/tooltip_body": "The action bar has many uses in RuneScape. It's capable of being used as a shortcut for more than just abilities and items. You can drag prayers, objects, emotes and much more to it.", "interface_messages/tooltip_title": "The Action Bar" }
The old, dark house{ "interface_messages/tooltip_body": "While in the mansion your world map will be replaced by a map of the house which is crucial for navigation and finding locked doors.

In addition, all the doors feature a peek option. If you think something dangerous is behind a door you should peek first to check what's lurking on the other side.", "interface_messages/tooltip_title": "The old, dark house" }
Their Health{ "3825": "Opponent's health bar.", "interface_messages/tooltip_body": "Currently highlighted is your opponent's health bar.
This bar reflects the amount of lifepoints your opponent has.", "interface_messages/tooltip_title": "Their Health" }
Threshold Abilities{ "3825": "Use a threshold ability on the training dummy.", "interface_messages/tooltip_body": "When you build up to 50% adrenaline, a Threshold ability should automatically be used.
Threshold abilities will use up 15% of your maximum adrenaline when activated.
Threshold abilities are much more powerful than basic abilities.", "interface_messages/tooltip_title": "Threshold Abilities" }
Treasure Hunter{ "3832": 1, "interface_messages/tooltip_body": " I've placed some of my enormous riches inside these chests, and I'm letting anyone who can bring me Treasure Hunter keys open them and keep the prizes inside!", "interface_messages/tooltip_title": "Treasure Hunter" }
Treasure Hunter: Chests{ "3832": 1, "interface_messages/tooltip_body": "You can open one chest per game, and it will cost you one key to get the goodies waiting inside. To play, simply click a chest!
Good luck, and remember to come and see me every day if you want your free keys!", "interface_messages/tooltip_title": "Treasure Hunter: Chests" }
Treasure Hunter: Hearts of Ice{ "interface_messages/tooltip_body": "These magical crystals are Hearts of Ice. You can use these powerful artefacts to freeze categories. This will prevent you from winning prizes within that category! Visit the Categories screen for more information.
Hearts of Ice are obtained when purchasing Treasure Hunter keys directly, finding keys around the world and opening at least five chests per day.", "interface_messages/tooltip_title": "Treasure Hunter: Hearts of Ice" }
Treasure Hunter: Keys{ "interface_messages/tooltip_body": "This shows how many keys you have. One key opens one chest, and the prize is yours to keep! I'll let you have one key per day for free, or two if you're a member. You can also buy keys directly, or earn them during your adventures!", "interface_messages/tooltip_title": "Treasure Hunter: Keys" }
Treasure Hunter: Prizes{ "interface_messages/tooltip_body": "These gems contain the fantastic prizes in this game of Treasure Hunter! Each of the five chests behind me contains one of these prizes, guaranteed!", "interface_messages/tooltip_title": "Treasure Hunter: Prizes" }
Ultimate Abilities{ "3825": "Use an ultimate ability on the training dummy.", "interface_messages/tooltip_body": "Fill your adrenaline bar to 100% then activate an ultimate ability.
Revolution uses your abilities from left to right, so you may need to click an Ultimate ability to queue it, or drag it in front of your Threshold abilities.
Ultimate abilities are the most powerful abilities, but use all your adrenaline.", "interface_messages/tooltip_title": "Ultimate Abilities" }
Use Ability{ "3825": "Morwenna is using a shield spell!", "3826": 16711680, "interface_messages/tooltip_body": "Use the Kick ability to break through.", "interface_messages/tooltip_title": "Use Ability" }
Use Ability{ "3830": 1, "3831": 21419, "interface_messages/tooltip_body": "Left-click this button or press 1 to use your ability.", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Use Ability" }
Use Slaughter{ "3830": 1, "3831": 21419, "interface_messages/tooltip_body": "Use your adrenaline to trigger a Threshold ability!", "interface_messages/tooltip_sprite_id": 18902, "interface_messages/tooltip_title": "Use Slaughter" }
Use the Action Bar{ "3825": "Eat some fish using the action bar.", "interface_messages/tooltip_body": "Either click the icon or press the button on your keyboard (Default: 1) to eat the fish.", "interface_messages/tooltip_title": "Use the Action Bar" }
Use the Triangle{ "interface_messages/tooltip_body": "Using the best combat style against your enemy's weakness will give you much higher accuracy.
It does not affect the damage you do, only your chance to hit.", "interface_messages/tooltip_title": "Use the Triangle" }
Use the Triangle{ "3825": "Attack with the best weapon against the mage.", "interface_messages/tooltip_body": "Mages wear cloth robes, easily pierced by ranged projectiles.", "interface_messages/tooltip_title": "Use the Triangle" }
Use the Triangle{ "3825": "Attack with the best weapon against the ranger.", "interface_messages/tooltip_body": "Rangers wear soft leather armour, vulnerable to sharp blades and heavy impacts from melee weapons.", "interface_messages/tooltip_title": "Use the Triangle" }
Use the Triangle{ "3825": "Attack with the best weapon against the warrior.", "interface_messages/tooltip_body": "Warriors wear metal armour, vulnerable to the heat and conductivity of magic spells.", "interface_messages/tooltip_title": "Use the Triangle" }
Use the Triangle{ "3825": "Show that you understand the combat triangle.", "interface_messages/tooltip_body": "Lady Deathknell will ask you to attack specific skeletons. You must attack the skeleton with the style it is weakest against. Choose the gear you think would be best from the equipment stands.", "interface_messages/tooltip_title": "Use the Triangle" }
Welcome to Bonus Chest Giveaway{ "3832": 1, "interface_messages/tooltip_body": "Welcome to the
Bonus Chest Giveaway!

Open the bonus chest on the main Treasure Hunter window.

The bonus chest contains double or triple the normal prizes and you can see what it holds before you open it!", "interface_messages/tooltip_title": "Welcome to Bonus Chest Giveaway" }
Welcome to Hearts of Fire{ "3830": 2, "interface_messages/tooltip_body": "Welcome to Hearts of Fire!
Use keys to power up your Heart of fire. Click here to activate it, then click one of the gems below to guarantee yourself that prize!
Using your Heart of Fire costs Hearts of Ice, the higher the rarity the higher the cost, so be careful what you choose!", "interface_messages/tooltip_title": "Welcome to Hearts of Fire" }
Welcome to the Corruption Within{ "3830": 2, "interface_messages/tooltip_body": "Welcome to the Corruption Within!
Each chest has now been corrupted by a strange force. Open Treasure Hunter chests, skill or kill to gather lost souls and deliver them to the chests to increase the corruption to unlock new prizes that can be won from the Treasure Hunter chests.", "interface_messages/tooltip_title": "Welcome to the Corruption Within" }
Welcome to the Wonder Bar{ "3830": 2, "interface_messages/tooltip_body": "As you open chests the purple gem will gain charges and when fully charged it can be activated to guarantee your next prize will be purple rarity.", "interface_messages/tooltip_title": "Welcome to the Wonder Bar" }
Welcome to the Wonder Bar{ "3830": 2, "interface_messages/tooltip_body": "Make sure to activate the Wonder Bar as this will grant you bonus charges for the purple gem!", "interface_messages/tooltip_title": "Welcome to the Wonder Bar" }
Welcome to the Wonder Bar{ "3830": 2, "interface_messages/tooltip_body": "Press activate to use charge then open a chest to claim your prize.", "interface_messages/tooltip_title": "Welcome to the Wonder Bar" }
Welcome to the Wonder Bar{ "3830": 2, "interface_messages/tooltip_body": "Welcome to the Wonder Bar!
This is the charge bar.
Opening a chest adds 1 charge. For this tutorial we've given you 13 charges.
Pressing activate at this point guarantees your next prize will be orange rarity or above.", "interface_messages/tooltip_title": "Welcome to the Wonder Bar" }
World Event: Armadylean Recruiter{ "3999": 1, "interface_messages/tooltip_body": "Talk to the recruiter to find out more about the Armadylean faction.", "interface_messages/tooltip_title": "World Event: Armadylean Recruiter" }
World Event: Bandosian Recruiter{ "3999": 1, "interface_messages/tooltip_body": "Talk to the recruiter to find out more about the Bandosian faction.", "interface_messages/tooltip_title": "World Event: Bandosian Recruiter" }
World Event: Buildings{ "3999": 1, "interface_messages/tooltip_body": "This is a site where you can construct buildings to aid your faction by providing a teleport destination, speeding up gathering or reinforcing convoys at this node.", "interface_messages/tooltip_title": "World Event: Buildings" }
World Event: Death{ "3999": 1, "interface_messages/tooltip_body": "You have died! Fortunately your god will protect you if you die in the world event.
When you die you will lose no items other than heroic skulls.
If killed in PvP, you will also not be able to teleport to friendly buildings for a short while.", "interface_messages/tooltip_title": "World Event: Death" }
World Event: Enemy Buildings{ "3999": 1, "interface_messages/tooltip_body": "Your enemies have constructed a building on this site, giving benefits to their followers and their convoys. You could try to tear it down.", "interface_messages/tooltip_title": "World Event: Enemy Buildings" }
World Event: Enemy Convoy{ "3999": 1, "interface_messages/tooltip_body": "This is an enemy convoy seeking divine energy. When it is stopped, you can attack this convoy and send it home before it is full.", "interface_messages/tooltip_title": "World Event: Enemy Convoy" }
World Event: Friendly Buildings{ "3999": 1, "interface_messages/tooltip_body": "This is a building built by members of your side, which will benefit your allies and your convoys. You can work on it to prevent it collapsing.", "interface_messages/tooltip_title": "World Event: Friendly Buildings" }
World Event: Friendly Convoy{ "3999": 1, "interface_messages/tooltip_body": "This is an allied convoy which is seeking divine energy. You should follow this convoy to defend it from attack or help with divining.", "interface_messages/tooltip_title": "World Event: Friendly Convoy" }
World Event: Golem Master{ "3999": 1, "interface_messages/tooltip_body": "Talk to the golem master to find out about constructing golems to aid in the battle.", "interface_messages/tooltip_title": "World Event: Golem Master" }
World Event: Golem Master{ "3999": 1, "interface_messages/tooltip_body": "The golem master would like to talk to you about his latest inventions - you can find out more upstairs.", "interface_messages/tooltip_title": "World Event: Golem Master" }
World Event: PvP Board{ "3999": 1, "interface_messages/tooltip_body": "You can use this board to find out about PvP gameplay and rewards, as well as to view local scores and recent PvP kills.", "interface_messages/tooltip_title": "World Event: PvP Board" }
World Event: PvP Zone{ "interface_messages/tooltip_body": "You have entered a world event PvP zone. There are greater rewards for world event actions if you have enabled PvP, such as increased XP and renown. However, you can be attacked by other players in these zones.

You can enable PvP using the PvP board in your tower or using the Bird and the Beast tab in the Adventures window.", "interface_messages/tooltip_title": "World Event: PvP Zone" }
World Event: PvP Zone{ "interface_messages/tooltip_body": "You have entered a world event PvP zone. There are greater rewards for world event actions if you have enabled PvP, such as increased XP and renown.
Warning: You can be attacked by other players here.", "interface_messages/tooltip_title": "World Event: PvP Zone" }
World Event: Quartermaster{ "3999": 1, "interface_messages/tooltip_body": "Talk to the quartermaster to find out about the rewards you can earn.", "interface_messages/tooltip_title": "World Event: Quartermaster" }
World Event: Record Keeper{ "3999": 1, "interface_messages/tooltip_body": "Talk to the record keeper to find out about the strategic options you can vote on.", "interface_messages/tooltip_title": "World Event: Record Keeper" }
World Event: War Map{ "3999": 1, "interface_messages/tooltip_body": "You can use this map to track convoys, and also to teleport to friendly nodes. You may take a copy with you, although you can only teleport from the tower.", "interface_messages/tooltip_title": "World Event: War Map" }
World Map{ "interface_messages/tooltip_body": "If you know the name of the place you're looking for, you can type it into this Search box to look for a map label.", "interface_messages/tooltip_title": "World Map" }
World Map{ "interface_messages/tooltip_body": "If you want to see a more detailed map of the world, click here.", "interface_messages/tooltip_title": "World Map" }
World Map{ "interface_messages/tooltip_body": "The World Map opens centered on your current map position.

If you want to look at a different map, such as a dungeon interior, or the RuneScape Surface when you're underground, you can choose the map here.", "interface_messages/tooltip_title": "World Map" }
World Map{ "interface_messages/tooltip_body": "The world map shows all the main features of the game world.

To explore the map, simply move the mouse while holding down the left mouse button. To zoom in and out, use the mouse wheel.", "interface_messages/tooltip_title": "World Map" }
World Map{ "interface_messages/tooltip_body": "This button closes the World Map.", "interface_messages/tooltip_title": "World Map" }
World Map{ "interface_messages/tooltip_body": "Left-click this button to view the world map.", "interface_messages/tooltip_sprite_id": 18813, "interface_messages/tooltip_title": "World Map" }
World Map{ "interface_messages/tooltip_body": "The key explains what the different map icons mean.

To control the amount of information shown on the map, use the checkboxes to turn the icons on and off.", "interface_messages/tooltip_sprite_id": 18952, "interface_messages/tooltip_title": "World Map" }
World Map{ "interface_messages/tooltip_body": "You can double-click the map to set a map marker.

You can clear your map marker from the Legend or by right-clicking your map marker.", "interface_messages/tooltip_sprite_id": 22449, "interface_messages/tooltip_title": "World Map" }
Worn Equipment{ "3832": 1, "interface_messages/tooltip_body": "Items you have equipped can be seen in the Worn Equipment interface.", "interface_messages/tooltip_title": "Worn Equipment" }
Your First Fight{ "3825": "Defeat the skeleton in unarmed combat.", "3830": 2, "interface_messages/tooltip_body": "Remember to keep an eye on both health bars. If yours gets too low, take some more food from the table.", "interface_messages/tooltip_title": "Your First Fight" }
Your Health{ "3825": "Your health bar.", "interface_messages/tooltip_body": "Currently highlighted is your health bar.
The bar reflects the amount of lifepoints you have.", "interface_messages/tooltip_title": "Your Health" }