ValueContext
1158{ "4835": 24275, "beasts_tab_description": "The Kalphite Queen bites her main target for melee damage.", "beasts_tab_monster_id": 1158, "beasts_tab_title": "Bite" }
1158{ "4835": 24206, "beasts_tab_description": "At the start of the fight, the Kalphite Queen is grounded and will protect from all ranged and magical attacks. During her grounded stage she will use the Bite, Claw, Lightning, and Spines special attacks.", "beasts_tab_monster_id": 1158, "beasts_tab_title": "Grounded Stage" }
1158{ "4835": 24281, "4836": 24294, "4837": 97646, "beasts_tab_description": "The Kalphite Queen unleashes a barrage of lightning on all surround targets, hitting them for magical damage.", "beasts_tab_monster_id": 1158, "beasts_tab_title": "Lightning" }
1158{ "4835": 24282, "4836": 24286, "4837": 97643, "beasts_tab_description": "The Kalphite Queen launches a spine at every player nearby, hurting them with ranged damage.", "beasts_tab_monster_id": 1158, "beasts_tab_title": "Spines" }
1160{ "4835": 24272, "beasts_tab_description": "After the Kalphite Queen is defeated she will hatch and begin her flying stage - in which she is immune to melee attacks. During her flying stage she will continue to use Bite, Claw, Lightning, and Spines special attacks.", "beasts_tab_monster_id": 1160, "beasts_tab_title": "Flying Stage" }
2025{ "4835": 1165, "4836": 674, "4837": 3098, "beasts_tab_description": "Ahrim is a mage of great strength and will attack with powerful fire spells.
There is a 1/4 chance with every attack that Ahrim will drain your Strength level.", "beasts_tab_monster_id": 2025, "beasts_tab_title": "Ahrim the Blighted" }
2026{ "4835": 2067, "beasts_tab_description": "Dharok wields a massive greataxe. As he attacks you, he'll hit harder the lower his life points are. Protecting for melee or staying at a distance is recommended.", "beasts_tab_monster_id": 2026, "beasts_tab_title": "Dharok the Wretched" }
2027{ "4835": 2080, "beasts_tab_description": "Guthan uses his warspear to sap health from his victims. With every attack there is a 1/4 chance he'll heal what he hits!", "beasts_tab_monster_id": 2027, "beasts_tab_title": "Guthan the Infested" }
2028{ "4835": 2075, "beasts_tab_description": "Karil is a strong ranger and uses his repeating crossbow to deal damage. There is a 1/4 chance he'll drain your Magic level if he hits you.", "beasts_tab_monster_id": 2028, "beasts_tab_title": "Karil the Tainted" }
2029{ "4835": 2068, "beasts_tab_description": "Torag uses his massive hammer to smash his foes. There is a 1/4 chance his melee attacks will drain 5% of your Adrenaline.", "beasts_tab_monster_id": 2029, "beasts_tab_title": "Torag the Corrupted" }
2030{ "4835": 2062, "beasts_tab_description": "Verac wears unholy armour that grants his warmace a 1/4 chance to ignore his opponent's armour!", "beasts_tab_monster_id": 2030, "beasts_tab_title": "Verac the Defiled" }
2745{ "4835": 16204, "beasts_tab_description": "TzTok-Jad has only one focus: killing his target. Expect to die if you do not protect against his massive melee attack. TzTok-Jad will only use melee swipe when the target gets within melee distance.", "beasts_tab_monster_id": 2745, "beasts_tab_title": "Melee Swipe" }
2745{ "4835": 16195, "4836": 16196, "4837": 65646, "beasts_tab_description": "TzTok-Jad has only one focus: killing his target. Expect to die if you do not protect against his massive magic attack.", "beasts_tab_monster_id": 2745, "beasts_tab_title": "Magic Death" }
2745{ "4835": 16202, "4836": 16203, "4837": 65639, "beasts_tab_description": "TzTok-Jad has only one focus: killing his target. Expect to die if you do not protect against his massive ranged attack.", "beasts_tab_monster_id": 2745, "beasts_tab_title": "Ranged Smash" }
2746{ "4835": 16084, "beasts_tab_description": "When TzTok-Jad passes 50% life points he calls multiple Yt-HurKot's towards him, all with the aim of healing him. If kept unchecked, they will continually heal him for the duration of the encounter.", "beasts_tab_monster_id": 2746, "beasts_tab_title": "Medic!" }
2881{ "4835": 29372, "4836": 29374, "4837": 114237, "beasts_tab_description": "Dagannoth Supreme is the ranged-based dagannoth king. He can only be hurt by Melee attacks.", "beasts_tab_monster_id": 2881, "beasts_tab_title": "Dagannoth Supreme" }
2882{ "4835": 29379, "4836": 29380, "4837": 114236, "beasts_tab_description": "Dagannoth Prime is the magic-based dagannoth king. He can only be hurt by ranged attacks.", "beasts_tab_monster_id": 2882, "beasts_tab_title": "Dagannoth Prime" }
2883{ "4835": 29367, "beasts_tab_description": "Dagannoth Rex is the melee-based dagannoth king. He can only be hurt by magic attacks.", "beasts_tab_monster_id": 2883, "beasts_tab_title": "Dagannoth Rex" }
2892{ "4835": 2868, "beasts_tab_description": "Spinolyps can spawn all around the king's chamber in the water. They use a combination of magic and ranged attacks, which also have a chance of poisoning the player. Spinyolps can also dive and disappear into the water for a short time before re-emerging.", "beasts_tab_monster_id": 2892, "beasts_tab_title": "Spinolyp" }
6203{ "4835": 19851, "beasts_tab_description": "K'ril looks at his main opponent and begins charging. Anyone caught in his charge takes massive damage until he hits a wall, stopping him in his tracks.", "beasts_tab_monster_id": 6203, "beasts_tab_title": "Charge: Hard Mode only" }
6203{ "4835": 19862, "beasts_tab_description": "K'ril will enrage against his opponent and go into a crazed frenzy, swinging and chasing his target wildly. Anyone caught in his wild weapons will take double damage.", "beasts_tab_monster_id": 6203, "beasts_tab_title": "Enrage: Hard Mode only" }
6203{ "4835": 14450, "beasts_tab_description": "K'ril uses his massive weapons to melee his primary target and inflict poisonous damage. If the target is protecting against melee attacks or he continues to miss he will start to get enraged.", "beasts_tab_monster_id": 6203, "beasts_tab_title": "Slash" }
6203{ "4835": 14384, "4836": 6947, "4837": 28221, "beasts_tab_description": "K'ril uses his massive weapons to slam into the floor and unleash Magic damage on nearby targets. If the target is protecting against Magic attacks or he continues to miss he will start to get enraged.", "beasts_tab_monster_id": 6203, "beasts_tab_title": "Magic Slam" }
6203{ "4835": 14412, "4836": 14411, "4837": 59589, "beasts_tab_description": "After K'ril has had enough of his target defending or protecting against his attacks he'll leap into the air and smash down, hitting the main target for massive damage, hitting through prayers and draining prayer points.", "beasts_tab_monster_id": 6203, "beasts_tab_title": "Prayer Destruction" }
6203{ "4835": 19853, "4836": 19854, "4837": 78984, "beasts_tab_description": "K'ril smashes his blade into the ground, which bursts into spikes from the impact. Standing in the spikes inflicts constant damage until the time out or you move off of them.", "beasts_tab_monster_id": 6203, "beasts_tab_title": "Smash: Hard Mode only" }
6204{ "4835": 17466, "beasts_tab_description": "K'ril has backup with him in the form of Tstanon Karlak, Zakl'n Gritch, and Balfrug Kreeyath. Each uses a different point of the combat triangle and K'ril will respawn any dead bodyguards every 30 seconds.", "beasts_tab_monster_id": 6204, "beasts_tab_title": "Zamorakian Bodyguards" }
6222{ "4835": 17397, "beasts_tab_description": "Kree'arra fires tornadoes at nearby targets for heavy Magic damage with a chance to knock back any targets they hit. You can prevent the knockback by using the Anticipation ability.", "beasts_tab_monster_id": 6222, "beasts_tab_title": "Magic Tornado" }
6222{ "4835": 17396, "beasts_tab_description": "Any targets who stand close to Kree'arra risk being hit by his heavy swipe attack.", "beasts_tab_monster_id": 6222, "beasts_tab_title": "Swipe" }
6222{ "4835": 19845, "4836": 19877, "4837": 84391, "beasts_tab_description": "During Hard mode, Kree'arra will walk to the centre of the area and summon all vortexes to him. Anyone caught in the path of the tornado will take heavy damage. After Kree'arra has summoned them all to him he will disperse them again into the encounter.", "beasts_tab_monster_id": 6222, "beasts_tab_title": "Alignment: Hard Mode Only" }
6222{ "4835": 17397, "4836": 17364, "4837": 75294, "beasts_tab_description": "Kree'arra fires tornadoes at nearby targets for heavy ranged damage with a chance to knockback any targets they hit. You can prevent the knockback by using the Anticipation ability.", "beasts_tab_monster_id": 6222, "beasts_tab_title": "Ranged Tornado" }
6223{ "4835": 17442, "beasts_tab_description": "Kree'arra has backup with him in the form of Wingman Skree, Flockleader Geerin, and Flight Kilisa. Each uses a different combat style and Kree'arra will respawn any dead bodyguards every 30 seconds.", "beasts_tab_monster_id": 6223, "beasts_tab_title": "Armadylean Bodyguards" }
6247{ "4835": 6967, "beasts_tab_description": "Commander Zilyana finds all nearby targets and calls upon Saradomin's lightning to deal heavy magic damage to all it hits.", "beasts_tab_monster_id": 6247, "beasts_tab_title": "Magic attack" }
6247{ "4835": 6964, "beasts_tab_description": "Commander Zilyana smashes her sword against her target for heavy damage. There is a 50% chance when Zilyana attacks in melee that she instead performs her magical attack.", "beasts_tab_monster_id": 6247, "beasts_tab_title": "Melee attack" }
6248{ "4835": 17497, "beasts_tab_description": "Commander Zilyana has backup with her in the form of Bree, Starlight, and Growler. Each uses a different point of the combat triangle and Commander Zilyana will respawn any dead bodyguards every 30 seconds.", "beasts_tab_monster_id": 6248, "beasts_tab_title": "Saradomin bodyguards" }
6260{ "4835": 19843, "beasts_tab_description": "The general smashes his fists into the ground hitting anyone caught for heavy damage. Shortly after the ceiling crumbles down on the targets' locations. Those who can see the collapse risk taking damage from the debris if they are in the vicinity of its fall.", "beasts_tab_monster_id": 6260, "beasts_tab_title": "Graardor smash: Hard mode only" }
6260{ "4835": 17389, "beasts_tab_description": "General Graardor punches his main target for massive melee damage.", "beasts_tab_monster_id": 6260, "beasts_tab_title": "Melee attack" }
6260{ "4835": 19844, "beasts_tab_description": "The general goes into a defensive stance for 10 seconds. During this stance, the general reflects some of the damage he takes if inflicted from the front.", "beasts_tab_monster_id": 6260, "beasts_tab_title": "Protection stance: Hard mode only" }
6260{ "4835": 17391, "beasts_tab_description": "General Graardor punches the ground in fury, sending the debris from the punch towards targets nearby for ranged damage.", "beasts_tab_monster_id": 6260, "beasts_tab_title": "Ranged smash" }
6261{ "4835": 6181, "beasts_tab_description": "General Graardor has backup with him in the form of Sergeant Strongstack, Steelwill, and Grimspike. Each uses a different combat style, and General Graardor will respawn any dead bodyguards every 30 seconds.", "beasts_tab_monster_id": 6261, "beasts_tab_title": "Bandosian bodyguards" }
8127{ "4835": 10392, "beasts_tab_description": "As the Corporeal Beast's life points drop, there is a greater chance he will spawn a dark core if one is not present.

A dark core will lock on to its target and fling itself towards it. Anyone caught on the dark core will take consistent damage that helps heal the Corporeal Beast.", "beasts_tab_monster_id": 8127, "beasts_tab_title": "Dark core" }
8133{ "4835": 10410, "beasts_tab_description": "The Corporeal Beast fires a magical attack at his current target's position. On impact, it explodes and splits into multiple smaller projectiles - all hitting heavy magical damage to those get caught in the blast.", "beasts_tab_monster_id": 8133, "beasts_tab_title": "Magic (area target)" }
8133{ "4835": 10410, "beasts_tab_description": "The Corporeal Beast hit its main target for heavy magic damage, also draining their prayer points, and degrading their summoning and magic levels. (If the targets summoning points are fully drained it will deal extra damage instead)", "beasts_tab_monster_id": 8133, "beasts_tab_title": "Magic (single target)" }
8133{ "4835": 10058, "beasts_tab_description": "The Corporeal Beast will violently swing his feet or stamp them at his target, hitting them for heavy damage with a chance to drain prayer points.", "beasts_tab_monster_id": 8133, "beasts_tab_title": "Melee attack" }
8133{ "4835": 10053, "4836": 10054, "4837": 41118, "beasts_tab_description": "If the Corporeal Beast senses the presence of a familiar, he will devour it, destroying it completely.", "beasts_tab_monster_id": 8133, "beasts_tab_title": "Devour" }
8133{ "4835": 10496, "4836": 10497, "4837": 42557, "beasts_tab_description": "Anyone caught standing up the Corporeal Beast will feel his wrath as he violently stomps on them, hitting heavy damage until they move away.", "beasts_tab_monster_id": 8133, "beasts_tab_title": "Stomp" }
13447{ "4835": 17414, "beasts_tab_description": "Nex will mark a target for sacrifice. This target has 4 seconds to get as far away from Nex as possible. If they do not manage to get far enough, Nex heals dramatically and instantly fires another Blood Barrage.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Blood Sacrifice" }
13447{ "4835": 17414, "beasts_tab_description": "Nex will infect one target with a virus. As that target coughs the virus away, they will infect any other targets adjacent to them. Every cough of the virus lowers combat stats.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Choke" }
13447{ "4835": 17412, "beasts_tab_description": "Nex will plunge her targets into darkness, making it darker the closer targets are to her. If any targets are too close to Nex for too long they will become engulfed in shadow, taking constant damage from the pure shadow.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Embrace Darkness" }
13447{ "4835": 17414, "beasts_tab_description": "During the Ice phase, Nex will use Ice Barrage against her targets, freezing them in place. Protection from Magic will help reduce damage and freezing effects, but will also increase prayer drain.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Ice Barrage" }
13447{ "4835": 17414, "beasts_tab_description": "Nex will put her target in a prison of ice. Other players have 6 seconds to free her prisoner before the ice shatters for massive damage. Other combatants can free the imprisoned player by destroying the icicles surrounding them.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Ice Prison" }
13447{ "4835": 17453, "beasts_tab_description": "Throughout the encounter, Nex will use a powerful sweeping melee attack against any targets within melee distance to her.

On her Zaros phase, Nex's melee attack will be expanded to a frontal cone.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Melee Swipe" }
13447{ "4835": 17413, "beasts_tab_description": "During the Shadow phase, Nex will use the power of shadow to fling ranged projectiles at all surrounding targets.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Shadow Shot" }
13447{ "4835": 17413, "beasts_tab_description": "During smoke phase, Nex will fire a barrage of smoky projectiles to all surrounding targets, hitting magical damage. There is also a chance Nex will use this attack to poison you, or pull you towards her if you haven't anticipated the attack.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Smoke Magic" }
13447{ "4835": 17411, "beasts_tab_description": "Nex will align with Zaros, picking a path in the chamber to teleport to and firing herself forward to the centre. Any targets caught in the path or centre will be forced forward by her attack, taking massive damage.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Smoke bullet" }
13447{ "4835": 17415, "beasts_tab_description": "When Nex is defeated, she'll activate the Wrath curse, hitting anyone with an explosion who is nearby where she perishes.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Wrath" }
13447{ "4835": 17414, "4836": 17378, "4837": 75304, "beasts_tab_description": "During the Blood phase, Nex will shoot Blood Barrage on her targets, healing a percentage of any damage it inflicts on them.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Blood Barrage" }
13447{ "4835": 17409, "4836": 17375, "4837": 6230, "beasts_tab_description": "Nex will use her wings to shield her from damage and siphon it to heal her. Any damage over time effects placed on Nex during blood phase will also heal her.

Any Blood reavers that are alive when Blood siphon starts will die and transfer their life points to Nex.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Blood Siphon" }
13447{ "4835": 17407, "4836": 17368, "4837": 75424, "beasts_tab_description": "Nex smashes the floor, creating surround icicles that damage anyone caught next to her. Half of the icicles then being moving towards their assigned targets, hitting anyone caught in their way until the stop.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Containment" }
13447{ "4835": 17410, "4836": 17377, "4837": 6702, "beasts_tab_description": "Nex calls on Zaros himself to empower her, This heals her, and increases her damage and accuracy for the remainder of her life. She will then cycle between using Soulsplit, Deflect Melee, and Leech curses against her opponents.

During the Zaros phase, Nex's melee attacks become area-of-effect, hitting anyone within 1 metre of her primary target.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Power of Zaros" }
13447{ "4835": 17407, "4836": 17368, "4837": 75424, "beasts_tab_description": "Nex will find all nearby victims and put a deadly shadow below them. Shortly after placing the shadows, they will erupt, hitting heavy damage on anyone caught in the dark.", "beasts_tab_monster_id": 13447, "beasts_tab_title": "Shadow Smash" }
13451{ "4835": 17399, "beasts_tab_description": "When Nex drops below 80% life points she will call on Fumus to aid her. Until this point, Fumus is invulnerable. If Fumus is killed, Nex will move onto the next stage, calling on the power of Shadow.", "beasts_tab_monster_id": 13451, "beasts_tab_title": "Fumus" }
13452{ "4835": 17399, "beasts_tab_description": "When Nex drops below 60% life points she will call on Umbra to aid her. Until this point, Umbra is invulnerable. If Umbra is killed, Nex will move onto the next stage, calling on the power of blood.", "beasts_tab_monster_id": 13452, "beasts_tab_title": "Umbra" }
13453{ "4835": 17399, "beasts_tab_description": "When Nex drops below 40% life points she will call on Cruor to aid her. Until this point, Cruor is invulnerable. If Cruor is killed, Nex will move onto the next stage, calling on the power of ice.", "beasts_tab_monster_id": 13453, "beasts_tab_title": "Cruor" }
13454{ "4835": 17399, "beasts_tab_description": "When Nex drops below 20% life points she will call on Glacies to aid her. Until this point, Glacies is invulnerable. If Glacies is killed, Nex will move onto the next stage, calling on the power of Zaros himself.", "beasts_tab_monster_id": 13454, "beasts_tab_title": "Glacies" }
13458{ "4835": 7008, "beasts_tab_description": "When Nex begins Blood Siphon, she will also summon blood reavers to the arena. Any blood reavers that survive until the next Blood Siphon will transfer their life points to Nex.", "beasts_tab_monster_id": 13458, "beasts_tab_title": "Blood Reavers" }
14297{ "4835": 2068, "beasts_tab_description": "Akrisae the Doomed is located north in Verac's tomb. Those who fight him should be prepared - he can pray against your attacks and switch styles in reaction to your attacks.", "beasts_tab_monster_id": 14297, "beasts_tab_title": "Akrisae the Doomed" }
15210{ "4835": 16252, "beasts_tab_description": "While Har-Aken lives, its tentacles will spawn around the platform. These can spawn in magic or ranged forms, getting too close will allow them to melee the target. These should be defeated to keep incoming damage as low as possible.", "beasts_tab_monster_id": 15210, "beasts_tab_title": "Tentacles" }
15211{ "4835": 16233, "beasts_tab_description": "Har-Aken will emerge from the lava every 30 seconds. While it is visible, it can be attacked. After 30 seconds it will submerge once again.", "beasts_tab_monster_id": 15211, "beasts_tab_title": "Har-Aken" }
15454{ "beasts_tab_description": "The Queen Black Dragon cannot be defeated, only returned to slumber. To do this, you must activate four artefacts that become enabled when the Queen Black Dragon reaches 0 life points.", "beasts_tab_monster_id": 15454, "beasts_tab_title": "Artefacts" }
15454{ "beasts_tab_description": "A Tortured souls may start chanting a ritual that will result in time stopping temporarily. If the spell completes, the target cannot move or act, but will suffer time stopping for 10 seconds, after which everything the Queen Black Dragon has done will be instantly applied.", "beasts_tab_monster_id": 15454, "beasts_tab_title": "Time Stop" }
15454{ "4835": 16722, "beasts_tab_description": "After the Queen Black Dragon has been defeated, you need to activate the next appropriate artefact. While vulnerable, the queen will fire out grotworms until the artefact is enabled. These grotworms attack the player with magic, and they will stay until the rest of the fight.", "beasts_tab_monster_id": 15454, "beasts_tab_title": "Convulsion" }
15454{ "4835": 16721, "beasts_tab_description": "The Queen Black Dragon can unleash massive fire breath at any point throughout the fight. Those who do not bring appropriate anti-fire protection will burn for incredible damage.", "beasts_tab_monster_id": 15454, "beasts_tab_title": "Fire Breath" }
15454{ "4835": 16720, "beasts_tab_description": "The Queen Black Dragon will use a powerful swipe to any targets found at the front of her platform causing ranged damage, if the target stands melee distance she will resort to biting them if they are completely adjacent.", "beasts_tab_monster_id": 15454, "beasts_tab_title": "Melee/Range Attack" }
15454{ "4835": 16745, "4836": 16749, "4837": 69669, "beasts_tab_description": "Forging Fire is the ultimate fire breath attack the Queen Black Dragon will unleash in stage four. Any target standing in the centre of the fire will take massive fire damage. Note that this is enough heat to forge the royal crossbow.

Targets on the outskirts of the fire take less damage.", "beasts_tab_monster_id": 15454, "beasts_tab_title": "Forging Fire" }
15454{ "4835": 16746, "4836": 16762, "4837": 69671, "beasts_tab_description": "The Queen Black Dragon summons a massive wall of fire which passes over the platform inflicting fire damage. Keep an eye out for a weak point in the wall that you can pass through unharmed.

Based on the fights duration, the Queen Black Dragon may summon up to three walls of fire at the same time.", "beasts_tab_monster_id": 15454, "beasts_tab_title": "Wall of Fire" }
15506{ "4835": 16715, "beasts_tab_description": "The Queen Black Dragon takes on the consistency of crystal. She is more resistant to magic, but weaker to physical damage for 50 seconds, or until the next artefact is enabled.", "beasts_tab_monster_id": 15506, "beasts_tab_title": "Crystal Form" }
15507{ "4835": 16715, "beasts_tab_description": "The Queen Black Dragon hardens her carapace. She is more resistant to physical damage, but more vulnerable to magic for 50 seconds, or until the next artefact is enabled.", "beasts_tab_monster_id": 15507, "beasts_tab_title": "Hardened Carapace" }
15510{ "4835": 16883, "beasts_tab_description": "From Stage two onwards, the Queen Black Dragon will spawn increasing amounts of Tortured souls. Tortured souls will fire arcane waves along the floor towards their target.

If they hit a different target on the way, they will disperse - otherwise they hit their target for unblockable damage.", "beasts_tab_monster_id": 15510, "beasts_tab_title": "Tortured souls" }
16697{ "beasts_tab_description": "If a player is caught underneath the Kalphite King, the king will stomp the floor in anger, damaging any person underneath for heavy damage.", "beasts_tab_monster_id": 16697, "beasts_tab_title": "Stomp" }
16697{ "4835": 19457, "beasts_tab_description": "The Kalphite King charges forwards in his current direction, hitting all targets caught in his path for heavy damage, or higher damage if he slams them into a wall.", "beasts_tab_monster_id": 16697, "beasts_tab_title": "Charge" }
16697{ "4835": 19449, "beasts_tab_description": "The Kalphite King attacks all targets directly in front of him for melee damage and knocks back those who are hit.", "beasts_tab_monster_id": 16697, "beasts_tab_title": "Knockback" }
16697{ "4835": 19449, "beasts_tab_description": "The Kalphite King will use abilities in between his special attacks.

If the Kalphite King is in melee form, he will use: Dismember, Hurricane Punish, Quake, and Slaughter.

If the Kalphite King is in Ranged form, he will use: Binding Shot, Ricochet, Bombardment, Fragmentation Shot, and Incendiary Shot.

If the Kalphite King is in magic form, he will use: Wrack, Impact, Combust, Chain and Wild Magic.", "beasts_tab_monster_id": 16697, "beasts_tab_title": "Standard attacks" }
16697{ "4835": 19464, "4836": 19465, "4837": 82793, "beasts_tab_description": "The Kalphite King prepares to kill his main target outright, putting all of their defensive abilities on hold. Another combatant is required to Provoke the king off of his target and then prepare to soak/avoid the incoming damage themselves through use of defensive abilities.", "beasts_tab_monster_id": 16697, "beasts_tab_title": "Beetlejuice" }
16697{ "4835": 19451, "4836": 19452, "4837": 82790, "beasts_tab_description": "The Kalphite King burrows into the ground and disappears! Shortly after, he'll emerge from the ground where his current target is standing. Any person who is caught when he re-emerges will take large amounts of damage.", "beasts_tab_monster_id": 16697, "beasts_tab_title": "Burrow" }
16697{ "4835": 19455, "4836": 19456, "4837": 82798, "beasts_tab_description": "If the Kalphite King is hit with a stunning attack, he will use Freedom. Having to use freedom will also distract the king, delaying his next attack.

If the Kalphite King is hit with some ultimate abilities, he may use Barricade, Immortality, or Rejuvenate.

:If the Kalphite King activates a red aura, he will heal himself for all damage he deals.

If the Kalphite King activates a green aura, he will heal himself for all damage he takes.", "beasts_tab_monster_id": 16697, "beasts_tab_title": "Heal & Defensive Tactics" }
17085{ "4835": 10419, "beasts_tab_description": "Players who stand under Commander Zilyana risk being stomped and briefly stunned.", "beasts_tab_monster_id": 17085, "beasts_tab_title": "Stomp: Hard mode only" }
17085{ "4835": 10419, "beasts_tab_description": "When Commander Zilyana has been defeated for the second time, she can only be killed via use of an Ultimate ability.. If this does not happen after 6 seconds, she will heal up and continue fighting.", "beasts_tab_monster_id": 17085, "beasts_tab_title": "Ultimate death: Hard mode only" }
17092{ "4835": 19949, "beasts_tab_description": "Commander Zilyana summons a lightning storm on up to five opponents at a time. A lightning storm will move a small amount at random, hitting heavy magical damage to anyone caught in it.", "beasts_tab_monster_id": 17092, "beasts_tab_title": "Lightning: Hard mode only" }
17097{ "4835": 19938, "beasts_tab_description": "In Hard mode, Kree'arra calls on the power of his tornadoes in full, having vortexes appear in the room. Anyone caught in a vortex will take massive magic or ranged damage dependent on the type of vortex.", "beasts_tab_monster_id": 17097, "beasts_tab_title": "Vortex: Hard Mode Only" }
17149{ "4835": 20235, "beasts_tab_description": "Legios use strong magic attacks, firing lightning at the floor at any targets who aren't moving.

Legio Primus will get stronger as his life points decrease.", "beasts_tab_monster_id": 17149, "beasts_tab_title": "Legio Primus" }
17150{ "4835": 20235, "beasts_tab_description": "Legios use strong magic attacks, firing lightning at the floor at any targets who aren't moving.

Legio Secundus will fire his lightning attack more often than his regular attacks as his life points get lower.", "beasts_tab_monster_id": 17150, "beasts_tab_title": "Legio Secundus" }
17151{ "4835": 20235, "beasts_tab_description": "Legios use strong magic attacks, firing lightning at the floor at any targets who aren't moving.

Legio Tertius will summon rorarii, gladii, and capsarii as his life points lower to aid him.", "beasts_tab_monster_id": 17151, "beasts_tab_title": "Legio Tertius" }
17152{ "4835": 20235, "beasts_tab_description": "Legios use strong magic attacks, firing lightning at the floor at any targets who aren't moving.

As his life points are lowered, Legio Quartus will teleport all targets straight towards him and fire an extra blast of lightning.", "beasts_tab_monster_id": 17152, "beasts_tab_title": "Legio Quartus" }
17153{ "4835": 20235, "beasts_tab_description": "Legios use strong magic attacks, firing lightning at the floor at any targets who aren't moving.

As his lifepoints are lowered, Legio Quintus can create Lines of Ascension that draw across the arena and hurt anyone who dares cross them.", "beasts_tab_monster_id": 17153, "beasts_tab_title": "Legio Quintus" }
17154{ "4835": 20235, "beasts_tab_description": "Legios use strong magic attacks, firing lightning at the floor at any targets who aren't moving.

Legio Sextus's lightning attack is far larger and lasts longer, making him a very potent legio.", "beasts_tab_monster_id": 17154, "beasts_tab_title": "Legio Sextus" }
17156{ "4835": 19478, "beasts_tab_description": "At certain points during the fight, as the Kalphite King lowers in health, he will summon swarms of kalphite guardians, strong magic users that will defend the king with magical attacks. Players standing on the ground where a guardian has burrowed will take melee damage when they surface.", "beasts_tab_monster_id": 17156, "beasts_tab_title": "Kalphite Guardians" }
17157{ "4835": 20378, "beasts_tab_description": "Vitalii will attack anyone near to themselves or Vorago, hitting quickly for melee damage.", "beasts_tab_monster_id": 17157, "beasts_tab_title": "Stage 3.3 : Vitalii" }
17158{ "4835": 18015, "beasts_tab_description": "Vorago will show some of his opponents stone versions of themselves. Each will have to defeat their stone clone, which will use a full suite of combat abilities. If you defeat a clone, you may help team mates who also have stone clones.", "beasts_tab_monster_id": 17158, "beasts_tab_title": "Stage 4 : Stone clones" }
17182{ "beasts_tab_description": "The third bomb reached during 'the end' will also be fired by Vorago in the later stages of the encounter. This bomb will turn you into a vitalis and home in on you for a number of seconds, exploding on impact to reduce adrenaline and deal damage to everyone nearby. On impact, the bomb will sap adrenaline from anyone it hits except for its main target. Use of the Barricade ability could help to manage these bombs.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Stage 3.6 : Vitalis bomb" }
17182{ "4835": 2147483647, "beasts_tab_description": "After Vorago has absorbed 4 gravity fields all targets will become linked to Vorago and gravity itself. Opponents are then required to attack Vorago repeatedly to pull him into the floor, leaving him vulnerable.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Bring Him Down!" }
17182{ "4835": 20361, "beasts_tab_description": "After Vorago has been pulled into the floor, he will be idle and vulnerable for 10 seconds. During this time his opponents have to deal massive damage to obtain the piece of the Maul of Omens.

If this is failed, you are required to repeat the gravity fields once again.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Destroy Phase" }
17182{ "4835": 20355, "beasts_tab_description": "Vorago hits his main target and swipes them for heavy melee damage. Having another tank in the vicinity can help lower the damage. Anyone adjacent to Vorago will also be hit.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Melee Swipe" }
17182{ "4835": 20322, "beasts_tab_description": "Vorago will try to split the team in two. Half of the team will be marked as green and the other half red. Vorago also places coloured zones in the room and begins charging for 8 seconds.After this time, anyone not standing in the matching zone will explode for massive damage.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Stage 3.5 : Teamsplit" }
17182{ "4835": 25434, "beasts_tab_description": "Vorago raises his arms in the air and then slams them down, blocking off a corner of the room. Anyone outside of this area will begin to suffocate.

Vorago then moves his arms one by one 90 degrees anti-clockwise. In three of the corners he blocks you into there will be a bomb.

The magic and explosive bombs can be activated to drain one charge, firing that type of bomb at the player who activated it. The vitalis bomb can be activated to set it off, turning the team into explosive vitali.

At the end of his attack, Vorago will activate the vitalis bomb, if it has not been activated already, and fire the remaining explosive bombs at the team.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Stage 3.6 : The end" }
17182{ "4835": 2147483647, "beasts_tab_description": "In the final stage of the fight, opponents must face off against Vorago in a race of damage.

As Vorago inflicts damage, he will push his opponents west. If the team is pushed off of the platform, they all suffer instant death..

As the team damages Vorago, he will be pushed. east. If the team gets Vorago to the far end of the platform, he will be vulnerable to the Maul of Omens which can be used to finish him off.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Stage 5 : Finale" }
17182{ "4835": 20363, "4836": 20364, "4837": 86777, "beasts_tab_description": "Vorago performs a strong melee attack against his main target five times in a row. Each attack will place a damage-over-time effect on the target, which persists if they are close to Vorago.

If the damage-over-time effect exists on Vorago's target when he attacks them again, the target will suffer a massive melee hit.

Using abilities such as Provoke and Freedom should be considered to deal with this attack.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Destroy Tank" }
17182{ "4835": 20371, "4836": 20372, "4837": 86775, "beasts_tab_description": "Vorago picks a target (preferring the farthest player away) and fires an explosive bomb towards them. On impact it detonates for significant damage - more so if multiple targets are in the explosive area.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Explosive bomb" }
17182{ "4835": 20365, "4836": 20366, "4837": 86779, "beasts_tab_description": "At the end of each stage, Vorago will jump up and smash down in another location. Anyone caught in proximity to him landing risks taking heavy damage. After three smashes the floor will give way and everyone will fall deeper into the encounter.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Jump-Smash" }
17182{ "4835": 20356, "4836": 20357, "4837": 86780, "beasts_tab_description": "The Magic Bomb is a magic attack that will attempt to target the furthest player away, multiple magic bombs will be fired at once should there be a large number of players fighting Vorago.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Magic Bomb" }
17182{ "4835": 20369, "4836": 20370, "4837": 86780, "beasts_tab_description": "Vorago will fire a projectile at the sky and follow it up. Shortly after a shadow will appear on the floor and the section of ceiling will fall down and smash anyone found underneath it. Slowly the entire arena may become blocked off if left unchecked.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Stage 3.1 : Ceiling rotation" }
17182{ "4835": 20328, "4836": 20329, "4837": 86774, "beasts_tab_description": "Vorago will pick an area in the arena and fire a shockwave towards it. When the shockwave arrives, multiple vitalii may spawn. To counteract this, you can have a person stand in the shockwave to prevent a vitalis spawning, taking some damage instead.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Stage 3.3 : Summon Vitalii" }
17182{ "4835": 20356, "4836": 20357, "4837": 89920, "beasts_tab_description": "Vorago fires a green bomb at a random area in the encounter. On impact it will create a Gas cloud as well as bouncing towards a target. When it hits this target it will look to bounce again to another target.
Each unique target will take damage when it bounces to them.

If no targets are found, the bomb will explode immediately for massive damage.

If the bomb hits the same target twice it will detonate for heavy damage.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Stage 3.4 : Gas Bomb" }
17182{ "4835": 20323, "4836": 20324, "4837": 86781, "beasts_tab_description": "Vorago will open a waterfall from above and teleport to the centre of the encounter to begin charging. 10 seconds later, he will explode for massive fire damage. Anyone not hiding behind a waterfall will suffer massive damage from the fire.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Stage 4 : Waterfall" }
17182{ "4835": 20319, "4836": 20320, "4837": 86784, "beasts_tab_description": "Vorago picks a target and links himself to them for 10 seconds. During this time, any damage done to Vorago is instead applied to the linked target.", "beasts_tab_monster_id": 17182, "beasts_tab_title": "Target Link" }
17185{ "4835": 20339, "beasts_tab_description": "Scopuli are all tied to each other in spirit. The closer these creatures are to each other, the more accuracy and damage they will do, as well as increasing the distance they will inflict damage on their targets.", "beasts_tab_monster_id": 17185, "beasts_tab_title": "Stage 3.2 : Scopulus" }
17185{ "4835": 20344, "beasts_tab_description": "When a scopulus dies, it will heal its linked scopulus for 10% of its life points as well as enrage it - increasing its damage, accuracy, attack speed and attack spread.", "beasts_tab_monster_id": 17185, "beasts_tab_title": "Stage 3.2 : Scopulus Enrage" }
18538{ "4835": 21917, "4836": 14402, "4837": 59585, "beasts_tab_description": "Ahrim will Telejump to a pillar in the centre of the arena and begin attacking the other side of the encounter - as well as lighting all the shadow pits on the other side.", "beasts_tab_monster_id": 18538, "beasts_tab_title": "Ahrim: Telejump" }
18538{ "4835": 21911, "4836": 21912, "4837": 91464, "beasts_tab_description": "Ahrim will teleport to a spot in the room and ignite his hands. As he rotates on the spot, anyone caught in the flames will take heavy fire damage.
", "beasts_tab_monster_id": 18538, "beasts_tab_title": "Ahrim: Turret of Fire" }
18540{ "4835": 21948, "beasts_tab_description": "Dharok runs to a nearby wall, runs up it and then flings himself towards his original target, slamming down for massive damage.", "beasts_tab_monster_id": 18540, "beasts_tab_title": "Dharok: Wall Slam" }
18540{ "4835": 21940, "4836": 21952, "4837": 91541, "beasts_tab_description": "Dharok raises his greataxe for 10 seconds, storing any damage in it that is done against him. After the 10 seconds, he'll unleash it on his next attack!", "beasts_tab_monster_id": 18540, "beasts_tab_title": "Dharok: Greatest Axe" }
18540{ "4835": 21941, "4836": 21953, "4837": 79068, "beasts_tab_description": "Dharok starts spinning wildly towards his opponent, hitting all nearby with his greataxe for heavy damage.
", "beasts_tab_monster_id": 18540, "beasts_tab_title": "Dharok: Hurricane" }
18541{ "4835": 21944, "beasts_tab_description": "Guthan will try to throw his spear at a player he isn't targetting. If the spear impales the target they will bleed for heavy damage, until they run to Guthan and he pulls it back out of them.", "beasts_tab_monster_id": 18541, "beasts_tab_title": "Guthan: Impale" }
18541{ "4835": 21929, "beasts_tab_description": "Guthan will try to locate Ahrim, Karil, or Verac to throw them. If successful, he'll Surge over to them and throw them to a random nearby location, inflicting damage to anyone near where they land.
", "beasts_tab_monster_id": 18541, "beasts_tab_title": "Guthan: Throw" }
18541{ "4835": 21941, "4836": 21953, "4837": 79068, "beasts_tab_description": "Guthan starts spinning wildly towards his opponent, hitting all nearby with his warspear for heavy damage.", "beasts_tab_monster_id": 18541, "beasts_tab_title": "Guthan: Hurricane" }
18543{ "4835": 18224, "4836": 21908, "4837": 91465, "beasts_tab_description": "Karil will teleport to a pillar in the centre of the arena and begin attacking the other side of the encounter - as well as unleashing a massive lightning barrage down a strip of the room on the other side.
", "beasts_tab_monster_id": 18543, "beasts_tab_title": "Karil: Bombard" }
18543{ "4835": 21911, "4836": 21912, "4837": 91463, "beasts_tab_description": "Karil will teleport to a spot in the room and unleash shadow-lightning from his hands. As he rotates on the spot, anyone caught in the lightning will take heavy damage.", "beasts_tab_monster_id": 18543, "beasts_tab_title": "Karil: Lightning Conductor" }
18543{ "4835": 21917, "4836": 21918, "4837": 91461, "beasts_tab_description": "Karil will summon a shadow portal at his location that he uses to dash to the other side of the encounter.

He will continue jumping side-to-side until he runs out of portals. After 4 seconds the shadow portal will explode, dealing massive damage to those nearby, less if they are further away.

If you enter a shadow portal you will close it, preventing it from exploding but taking more damage if you have been through portals before.", "beasts_tab_monster_id": 18543, "beasts_tab_title": "Karil: Portal Dash" }
18544{ "4835": 21929, "beasts_tab_description": "Torag will try to locate Ahrim, Karil, or Verac to throw them. If successful, he'll Surge over to them and throw them to a random nearby location, inflicting damage to anyone near where they land.
", "beasts_tab_monster_id": 18544, "beasts_tab_title": "Torag: Throw" }
18544{ "4835": 21948, "beasts_tab_description": "Torag runs to a nearby wall, runs up it and then flings himself towards his original target, slamming down for massive damage.", "beasts_tab_monster_id": 18544, "beasts_tab_title": "Torag: Wall Slam" }
18544{ "4835": 21935, "beasts_tab_description": "Torag will jump into air and smash his opponent from above, pushing them right through the ground! While stuck in the ground, Torag will constantly hit them - until someone else has hurt Torag enough that he stops!
", "beasts_tab_monster_id": 18544, "beasts_tab_title": "Torag: Whack" }
18544{ "4835": 21941, "4836": 21953, "4837": 79068, "beasts_tab_description": "Torag starts spinning wildly towards his opponent, hitting all adjacent with his hammer for heavy damage.", "beasts_tab_monster_id": 18544, "beasts_tab_title": "Torag: Hurricane" }
18545{ "4835": 21942, "beasts_tab_description": "Verac will signal to any of his brothers than he can launch in the next 20 seconds. If another brother tries to Throw Verac in this time he will instead take to the air and track his opponent. Should he get to them he'll smash down for incredible damage.", "beasts_tab_monster_id": 18545, "beasts_tab_title": "Verac: Deathcopter" }
18545{ "4835": 21929, "beasts_tab_description": "Verac will try to locate Ahrim or Karil to throw them. If successful, he'll Surge over to them and throw them to a random nearby location, inflicting damage to anyone near where they land.
", "beasts_tab_monster_id": 18545, "beasts_tab_title": "Verac: Throw" }
18545{ "4835": 21948, "beasts_tab_description": "Verac runs to a nearby wall, runs up it and then flings himself towards his original target, slamming down for massive damage.", "beasts_tab_monster_id": 18545, "beasts_tab_title": "Verac: Wall Slam" }
18932{ "4835": 22610, "beasts_tab_description": "The Giant Mole slashes her main target for melee damage.", "beasts_tab_monster_id": 18932, "beasts_tab_title": "Phase 1: Melee attack" }
18932{ "4835": 22614, "4836": 22617, "4837": 71927, "beasts_tab_description": "The Giant Mole will burrow into the ground and relocate herself to another area in the environment where she'll re-emerge and continue attacking when found.", "beasts_tab_monster_id": 18932, "beasts_tab_title": "Burrow" }
18932{ "4835": 22614, "4836": 22617, "4837": 71927, "beasts_tab_description": "The Giant Mole will burrow into the ground and resurface near one of her targets. As she resurfaces, the ground around her will shake, damaging anyone caught on the debris.", "beasts_tab_monster_id": 18932, "beasts_tab_title": "Phase 2A: Upheaval" }
18932{ "4835": 22622, "4836": 22623, "4837": 93391, "beasts_tab_description": "The Giant Mole stomps the ground, loosening some of the ceiling. This attack will stun a main target and the mud from above will begin falling on them until they are freed, either by a team-mate or the mole herself.", "beasts_tab_monster_id": 18932, "beasts_tab_title": "Phase 2B: Rockfall" }
18933{ "4835": 22625, "4836": 22624, "4837": 93390, "beasts_tab_description": "The Giant Mole goes berserk for 15 seconds. During this time, the mole can be stunned and deals increased damage with increased accuracy.", "beasts_tab_monster_id": 18933, "beasts_tab_title": "Phase 2C: Berserk" }
18936{ "4835": 22607, "beasts_tab_description": "When the Giant Mole is in the north-western room, she will summon smaller moles to aid her. The Giant Mole gains damage reduction if small moles are alive.", "beasts_tab_monster_id": 18936, "beasts_tab_title": "Phase 2D: Mini-moles!" }
21335{ "4835": 26885, "beasts_tab_description": "After surviving the initial onslaught, Beastmaster Durzag himself will enter the arena from the north. Along with him will be one of his pets, either Krar or Tuz.

The beastmaster will attack with melee and ranged. He will also have bombs, chargers, and cages at his disposal.", "beasts_tab_monster_id": 21335, "beasts_tab_title": "Beastmaster Durzag" }
21335{ "4835": 26862, "beasts_tab_description": "Durzag will throw a bomb at a random target, these bombs will follow a player but can be avoided or disarmed. If not defused, it will explode for magic damage and reset the defensive abilities of anyone caught in the blast. The explosion is powerful, and it will hurt Durzag's beasts just as much as it hurts his targets.

Once one of his pets has been killed, Durzag will throw a bomb for every target.", "beasts_tab_monster_id": 21335, "beasts_tab_title": "Bombs" }
21335{ "4835": 26868, "beasts_tab_description": "Durzag picks a target and throws a cage at them, preventing them from moving.", "beasts_tab_monster_id": 21335, "beasts_tab_title": "Cage" }
21335{ "4835": 26884, "beasts_tab_description": "Once the beastmaster has been lowered to 50% of his life points, he will become significantly enraged, increasing the strength and frequency of his attacks.

If either of his pets are still alive, Durzag will take significantly less damage until they are defeated.", "beasts_tab_monster_id": 21335, "beasts_tab_title": "Enough!" }
21335{ "4835": 26884, "beasts_tab_description": "As the fight progresses, Durzag will grow enraged at his target. As his rage grows stronger, he will deal more damage and reset defensive abilities more often. The effect of his enrage can be countered with the Freedom ability. Durzag also has a short attention span, and he will forget about his anger after some time if not focused on that target.", "beasts_tab_monster_id": 21335, "beasts_tab_title": "Enrage" }
21335{ "4835": 26867, "beasts_tab_description": "Durzag flails his arms wildly, dragging other targets in front of him and dealing melee damage to anyone caught in the attack.", "beasts_tab_monster_id": 21335, "beasts_tab_title": "Flurry" }
21335{ "4835": 26866, "beasts_tab_description": "The closer his beasts are to him, the more accurate Durzag's attacks are. Keep his pets at a distance to minimise the damage you take.

Should the pets die he Durzag will inherit the on-hit ability of his pets (except Cormes).", "beasts_tab_monster_id": 21335, "beasts_tab_title": "Helping hand" }
21335{ "4835": 26843, "beasts_tab_description": "The beastmaster punches his target directly, dealing heavy melee damage.", "beasts_tab_monster_id": 21335, "beasts_tab_title": "Melee Punch" }
21335{ "4835": 26851, "beasts_tab_description": "The beastmaster will slam his main target with a powerful punch. The smash is so powerful, it will deal melee damage to both players and monsters within 2 squares of himself or his target.", "beasts_tab_monster_id": 21335, "beasts_tab_title": "Melee Slam" }
21335{ "4835": 26848, "beasts_tab_description": "As the beastmaster attacks his main target, he will also launch spines that target those who are not under the attention of one of his pets, dealing ranged damage.", "beasts_tab_monster_id": 21335, "beasts_tab_title": "Ranged Attack" }
21335{ "4835": 26842, "beasts_tab_description": "Anyone standing under the Beastmaster risks getting trampled under his feet. Move away quickly if his initial stomp misses, or else the damage will be unrelenting.", "beasts_tab_monster_id": 21335, "beasts_tab_title": "Trample" }
21336{ "4835": 26857, "beasts_tab_description": "If his target is out of biting distance, Tuz will blast magic at them and anyone nearby.

The attack also inflicts a magical burn that deals further damage regularly.

The burn can be removed with the Freedom ability, but Tuz will quickly attempt to apply another.", "beasts_tab_monster_id": 21336, "beasts_tab_title": "Tuz" }
21337{ "4835": 26857, "beasts_tab_description": "If his target is out of biting distance, Krar will fling spines at them and anyone nearby.

These spines deal heavy ranged damage and will also drain the target's run energy. If his target is out of energy, his attacks will stun them instead.", "beasts_tab_monster_id": 21337, "beasts_tab_title": "Krar" }
21337{ "4835": 26857, "beasts_tab_description": "The beast will bite at their target, hitting anyone in the front of them for melee damage. If their target is up close, then the beasts will focus on biting them.

The bite can also open a flesh wound, increasing the damage that target takes from attacks. The wound can be partially healed with the Freedom ability, and it will slowly close itself over time; however, the beast may not let up, and continue to open the wound to prevent it from healing.", "beasts_tab_monster_id": 21337, "beasts_tab_title": "Melee attack" }
21337{ "4835": 26892, "beasts_tab_description": "Beastmaster Durzag has two pets that will help him in the fight. Both of Durzag's beasts have some shared attacks, but they still have their own methods of killing their target.

Durzag's first pet will enter the arena with him. His second pet will arrive when called, after his first beast is around 70% life points.", "beasts_tab_monster_id": 21337, "beasts_tab_title": "Pets" }
21337{ "4835": 26861, "beasts_tab_description": "The beast will pounce at a target and begin to attack them with melee. When they pounce, they will also briefly stun the target.", "beasts_tab_monster_id": 21337, "beasts_tab_title": "Pounce" }
21343{ "4835": 26887, "beasts_tab_description": "Chargers are vicious, dog-like creatures that are equipped with a spiked helmet. They will charge at their target and begin biting them with melee attacks.", "beasts_tab_monster_id": 21343, "beasts_tab_title": "Chargers" }
21343{ "4835": 26887, "beasts_tab_description": "Durzag drops several cages nearby, each containing a trapped charger. The cage containing the chargers can be opened by a teammate, otherwise they will all open at once on their own at 70%, attacking whoever set them free. If left imprisoned, they will break free themselves, and attack whomever they please.

When the fight begins, the cages that line the perimeter of the arena will also hold chargers. It is advised to free them yourself to have full control over whom they can attack.", "beasts_tab_monster_id": 21343, "beasts_tab_title": "Chargers" }
21345{ "4835": 22169, "beasts_tab_description": "The airut that enter the Pit of Trials are much more powerful than those you'll find anywhere else. They will attack with either ranged or melee, and have the potential to deal massive damage rapidly.

Unlike their brethren elsewhere, these airut require no Slayer knowledge to harm.", "beasts_tab_monster_id": 21345, "beasts_tab_title": "Airut" }
21348{ "beasts_tab_description": "Near the end of each pool, Yakamaru will purge a poison from his body. To properly defeat the pool, someone will need to absorb the poison and bring it to Yakamaru. If a poisoned player is within splash distance, Yakamaru will be enticed by the scent of the poison and swallow the player whole when defeated.

When the poison transfers to Yakamaru, he will return to the central pool, regurgitating the player he swallowed. The regurgitated player will drown and wash ashore, along with 5 planks that will be needed for later. When Yakamaru returns to the central pool, he will also spawn a Jelly group to come to his aid.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Poison" }
21348{ "beasts_tab_description": "Yakamaru dampens the ground, leaving two targets standing. Everyone else will be trapped in quicksand, and slowly sink to the bottom. Anyone with mobility will need to free their teammates. Anyone who sinks below the ground will suffer instant death.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Quicksand" }
21348{ "beasts_tab_description": "The player who was swallowed and regurgitated by Yakamaru will wash ashore incapacitated. One of their teammates will need to perform CPR before the drowning victim loses breath. If not saved, drowning will cause instant death.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Resuscitation" }
21348{ "beasts_tab_description": "Yakamaru assaults the team with two different tendril attacks simultaneously \u0097 Strangling tendrils and Whipping tendrils.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Tendril assault" }
21348{ "4835": 26941, "beasts_tab_description": "The fight will begin in the central pool. In this pool, Yakamaru can use his Soak and Jelly spawn special attacks.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Central pool" }
21348{ "4835": 26941, "beasts_tab_description": "In the north-west pool, Yakamaru will make use of his environment to attack his targets. In this pool, he can use his Soak, Jelly spawn, and Quicksand special attacks.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "North-west pool" }
21348{ "4835": 26941, "beasts_tab_description": "In the northernmost pool Yakamaru can use his Soak and Jelly spawn special attacks.

The longer Yakamaru sits in this pool, the harder his body becomes. In his weakest state, Yakamaru will take increased damage, but as his body hardens, he will take less and less damage. To reset his defences, he must be stunned with an ability. When stunned, Yakamaru will immediately retaliate, damaging every target; the weaker Yakamaru is when he is stunned, the more damage he will deal when he retaliates.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Northern pool" }
21348{ "4835": 26941, "beasts_tab_description": "As the fight progresses, Yakamaru will swap pools, giving him new techniques in combat. Yakamaru will choose the first outside pool at random and will continue from there clockwise as the fight goes on.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Outer pool" }
21348{ "4835": 26911, "beasts_tab_description": "Yakamaru begins whirling a cyclone, pulling up dangerous explosive fish. While the cyclone is still charging, the sharks can be fished out, removing one explosive charge from the attack.

Any charges remaining will be launched at the team. Yakamaru will attempt to home one fish to each combatant, randomly scattering any spares. When the fish land, they will explode after a few seconds. Fish them away or just run to avoid taking heavy damage.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Sharknado" }
21348{ "4835": 26934, "beasts_tab_description": "Yakamaru picks a target and soaks them to the fullest extent, turning them into an entity of pure water. Whoever has this form will gradually take increased damage from it. The effect can be passed between teammates by standing together to avoid damage. After a few passes, the soaked form will dissipate completely.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Soak" }
21348{ "4835": 26941, "beasts_tab_description": "In the south-west pool, Yakamaru calls on creatures of the sea to assist in the fight. In this pool, he can use his Soak, Jelly spawn, and Sharknado special attacks.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "South-west pool" }
21348{ "4835": 26941, "beasts_tab_description": "In the southernmost pool, Yakamaru has access to much more powerful tendrils. In this pool, he can use his Soak, Jelly spawn, and Tendril assault special attacks.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Southern pool" }
21348{ "4835": 26927, "beasts_tab_description": "Strangling tendrils target the players whom Yakamaru considers the most dangerous. These tendrils latch onto the top five damage dealers, preventing movement and resetting all defensive abilities. They asphyxiate their target, dealing gradually increased damage. The only way to escape is to fight back; you must deal enough damage back at Yakamaru for the choking to stop.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Strangling tendrils" }
21348{ "4835": 26926, "beasts_tab_description": "Yakamaru's attacks are fuelled by the power of water. As he attacks his main target, he will slowly soak them with water, increasing the power of his attacks. Any one close to his main target will also experience the effects of his drench. The only way to counter this is by using Freedom to shake some of the water off.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Water power" }
21348{ "4835": 26912, "beasts_tab_description": "Yakamaru goes full assault against his current target, summoning a large tendril growth that whips around wildly. Anyone caught inside this growth will take massive damage rapidly, unless they are being asphyxiated by the strangling tendrils.", "beasts_tab_monster_id": 21348, "beasts_tab_title": "Whipping tendrils" }
21350{ "4835": 26905, "beasts_tab_description": "Yakamaru summons small tendrils to pierce anyone outside of his splash distance. These tendrils will always hit his main target and those nearby, but they will not target anyone else preoccupied with another fight.", "beasts_tab_monster_id": 21350, "beasts_tab_title": "Ranged Tendrils" }
21351{ "beasts_tab_description": "Yakamaru splashes the floor, damaging anyone within 2 squares of him with a powerful magic attack.", "beasts_tab_monster_id": 21351, "beasts_tab_title": "Magic splash" }
21352{ "beasts_tab_description": "Unlike the real Yakamaru, mirage images will not return to the central pool when defeated. Instead, they will leap into the air to regenerate their life points. While this is happening, the team will have 5 seconds to block the pool. If not blocked, the image will respawn with full life points and continue attacking. The southernmost and north-west pools require 10 piles of sand from the area to be blocked. The south-west and northernmost pools require 10 reclaimed planks to be blocked.", "beasts_tab_monster_id": 21352, "beasts_tab_title": "Blocking" }
21352{ "beasts_tab_description": "After the final image has been defeated, Yakamaru will emerge from the central pool one final time. Once the last bits of his health are taken away, Yakamaru will collapse, defeated.", "beasts_tab_monster_id": 21352, "beasts_tab_title": "Last stand" }
21352{ "4835": 26939, "beasts_tab_description": "Once Yakamaru has been defeated in every pool, he will hide away and create four images of himself, one in each outer pool. These images do not have as many life points as the real Yakamaru, but they are just as powerful offensively. All four images will need to be fought at once; any image that is not in combat will fling projectiles at the team for increasingly heavy damage.", "beasts_tab_monster_id": 21352, "beasts_tab_title": "Mirage phase" }
21357{ "4835": 26939, "beasts_tab_description": "When Yakamaru is still inflicted with the poison he absorbed, he will take increased damage from all attacks.", "beasts_tab_monster_id": 21357, "beasts_tab_title": "Poisoned" }
21358{ "4835": 26626, "beasts_tab_description": "While the reflecting jellyfish is alive, the three jellyfish in its group will take decreased damage, with 1/4 of that damage being dealt back to players. Reflecting jellyfish are also immune to regular attacks. Each jellyfish under the reflecting jellyfish's protection will damage the reflecting jellyfish for 1/3 of its maximum life points when it dies.", "beasts_tab_monster_id": 21358, "beasts_tab_title": "Reflecting jellyfish" }
21361{ "4835": 26626, "beasts_tab_description": "Durable jellyfish can attack with magic, but their main focus will be healing Yakamaru and other jelly fish.", "beasts_tab_monster_id": 21361, "beasts_tab_title": "Durable jellyfish" }
21363{ "4835": 26626, "beasts_tab_description": "As Yakamaru returns to the central pool, four jellyfish will spawn and begin moving towards Yakamaru. There is one jellyfish for each side of the combat triangle - meleefish, magical jellyfish, piercing jellyfish - and one support jellyfish. If any of these jellyfish reach Yakamaru, they will absorb the poison from his body, curing him. If either of the support jellyfish dies, their death will cure Yakamaru.", "beasts_tab_monster_id": 21363, "beasts_tab_title": "Jelly group" }
21363{ "4835": 26626, "beasts_tab_description": "Yakamaru spits a jellyfish out at the team. When it lands, it will create 5 geysers linked to it. Each geyser can be stood on to remove 20% of the jellyfish's life points, but they will also deal magic damage to anyone on top when they erupt.", "beasts_tab_monster_id": 21363, "beasts_tab_title": "Jelly spawn" }
21363{ "4835": 26630, "beasts_tab_description": "Jellyfish are powerful creatures that choose a target and barrage them with attacks. Their attack deals melee damage to anyone in a 3x3 area of their main target.", "beasts_tab_monster_id": 21363, "beasts_tab_title": "Jellyfish" }
21367{ "4835": 26990, "beasts_tab_description": "Goebies are cute, rocky creatures that have been held captive by the Beastmaster. Goebies will attempt to assist you in the fight, but they have been left in a weakened state from their imprisonment.

The evil beasts that held them captive will target the goebies just as much as they target you.

It is best if they are focused on you, so provoke any charger or airut that plans to harm one of the little fellows. Remember that freeing the goebies is the goal of this raid; their safety is second to none!", "beasts_tab_monster_id": 21367, "beasts_tab_title": "Goebie prisoners" }
21389{ "4835": 26857, "beasts_tab_description": "Midway through the ambush, Cormes will emerge from the western entrance of the arena. Cormes can attack from all three sides of the combat triangle. He will attack his target with either magic or ranged based on his target's defences.

Cormes' magic attack can inflict a burn; his ranged attack will drain run energy. Both attacks will hit any targets near his main target.

Cormes may also charge at a player, stunning them and hitting them for melee damage.", "beasts_tab_monster_id": 21389, "beasts_tab_title": "Cormes" }
22453{ "beasts_tab_description": "One half of the Twin Furies, Avaryss focuses on melee attacks towards the player.", "beasts_tab_monster_id": 22453, "beasts_tab_title": "Avaryss" }
22453{ "4835": 28504, "4836": 28521, "beasts_tab_description": "Avarays lines up to start a surge attack towards the player. She will charge four times, each time from a different corner of the arena. Players caught in her path will be slammed into the wall by her, taking melee damage.", "beasts_tab_monster_id": 22453, "beasts_tab_title": "Avaryss' Surge" }
22454{ "beasts_tab_description": "The other half of the Twin Furies, Nymora uses Ranged attacks to attack her foe.", "beasts_tab_monster_id": 22454, "beasts_tab_title": "Nymora" }
22454{ "4835": 28518, "4836": 28520, "beasts_tab_description": "Nymora begins to charge up a special attack, during this time spikes will fall from the ceiling covering the entire arena except for the area Nymora is in.", "beasts_tab_monster_id": 22454, "beasts_tab_title": "Rain Death" }
22463{ "4835": 28277, "4836": 28278, "beasts_tab_description": "Once the melee and ranged attacks have finished, Gorvek comes down from above and leaves a trail of dragonfire.", "beasts_tab_monster_id": 22463, "beasts_tab_title": "Phase 2 - Dragonfire wall" }
22891{ "beasts_tab_description": "Telos awakens, and begins the fight with 4 main abilities.", "beasts_tab_monster_id": 22891, "beasts_tab_title": "Phase one - Awakening" }
22905{ "beasts_tab_description": "Pure golems deal significantly more damage than the others.", "beasts_tab_monster_id": 22905, "beasts_tab_title": "Pure golem" }
22906{ "beasts_tab_description": "Corrupt golems add the break armour stacking debuff, reducing the targets armour by 1% per stack.", "beasts_tab_monster_id": 22906, "beasts_tab_title": "Corrupt golem" }
22907{ "beasts_tab_description": "Volcanic golems have the ability to stun and bind their target.", "beasts_tab_monster_id": 22907, "beasts_tab_title": "Volcanic golem" }