ValueContext
Adaptive: Enables VSync when frame rate is greater than or equal to monitor's refresh rate (recommended).

On: Always sync frame rate to monitor's refresh rate to eliminate screen tearing.

Half: Sync to half of the monitor's default refresh rate (Useful for early-era laptops)

Quarter: Sync to a quarter of the monitor's default refresh rate (Useful for non-gaming laptops)
{ "682": 31, "game_setting_dropdown_options": 10858, "game_settings_tooltip": "Adaptive: Enables VSync when frame rate is greater than or equal to monitor's refresh rate (recommended).

On: Always sync frame rate to monitor's refresh rate to eliminate screen tearing.

Half: Sync to half of the monitor's default refresh rate (Useful for early-era laptops)

Quarter: Sync to a quarter of the monitor's default refresh rate (Useful for non-gaming laptops)", "user-facing_names_on_interfaces": "VSync" }
FXAA: Fast approximate anti-aliasing is a high performance screen space anti-aliasing technique.

MSAA: Multisample anti-aliasing is a superior form of antialiasing over image space techniques like FXAA, but with a much higher performance requirement.

FXAA+MSAA: Add FXAA to MSAA to enable anti-aliasing to transparent objects, but will result in slightly blurrier image.
{ "682": 31, "game_setting_dropdown_options": 10853, "game_settings_tooltip": "FXAA: Fast approximate anti-aliasing is a high performance screen space anti-aliasing technique.

MSAA: Multisample anti-aliasing is a superior form of antialiasing over image space techniques like FXAA, but with a much higher performance requirement.

FXAA+MSAA: Add FXAA to MSAA to enable anti-aliasing to transparent objects, but will result in slightly blurrier image.", "user-facing_names_on_interfaces": "Anti-aliasing Mode" }