ValueContext
866{ "682": 31, "game_setting_dropdown_options": 866, "user-facing_names_on_interfaces": "Draw distance" }
867{ "682": 47, "game_setting_dropdown_options": 867, "user-facing_names_on_interfaces": "CPU usage" }
1577{ "682": 31, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Ground decoration" }
1577{ "682": 31, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Loading screens" }
1577{ "682": 31, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Shadows" }
1577{ "682": 31, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Terrain blending" }
1577{ "682": 42, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Bloom" }
1577{ "682": 47, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Character shadows" }
1577{ "682": 47, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Custom cursors" }
1577{ "682": 47, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Flickering effects" }
1577{ "682": 47, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Fog" }
1577{ "682": 47, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Ground blending" }
1577{ "682": 47, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Ground decoration" }
1577{ "682": 47, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Skyboxes" }
1577{ "682": 47, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Textures" }
1577{ "682": 63, "game_setting_dropdown_options": 1577, "user-facing_names_on_interfaces": "Click through chatbox" }
1579{ "682": 47, "game_setting_dropdown_options": 1579, "user-facing_names_on_interfaces": "Remove roofs" }
1581{ "682": 31, "game_setting_dropdown_options": 1581, "user-facing_names_on_interfaces": "Water detail" }
1581{ "682": 46, "game_setting_dropdown_options": 1581, "user-facing_names_on_interfaces": "Lighting detail" }
1581{ "682": 47, "game_setting_dropdown_options": 1581, "user-facing_names_on_interfaces": "Water detail" }
1582{ "682": 46, "game_setting_dropdown_options": 1582, "user-facing_names_on_interfaces": "Scenery shadows" }
1583{ "682": 42, "game_setting_dropdown_options": 1583, "user-facing_names_on_interfaces": "Anti-aliasing" }
2397{ "682": 47, "game_setting_dropdown_options": 2397, "user-facing_names_on_interfaces": "Idle animations" }
2398{ "682": 47, "game_setting_dropdown_options": 2398, "user-facing_names_on_interfaces": "Particles" }
3077{ "682": 47, "game_setting_dropdown_options": 3077, "user-facing_names_on_interfaces": "Max screen size" }
9058{ "682": 47, "game_setting_dropdown_options": 9058, "user-facing_names_on_interfaces": "Display Mode" }
10851{ "682": 31, "game_setting_dropdown_options": 10851, "user-facing_names_on_interfaces": "Shadow Quality" }
10852{ "682": 31, "game_setting_dropdown_options": 10852, "user-facing_names_on_interfaces": "Lighting detail" }
10853{ "682": 31, "game_setting_dropdown_options": 10853, "game_settings_tooltip": "FXAA: Fast approximate anti-aliasing is a high performance screen space anti-aliasing technique.

MSAA: Multisample anti-aliasing is a superior form of antialiasing over image space techniques like FXAA, but with a much higher performance requirement.

FXAA+MSAA: Add FXAA to MSAA to enable anti-aliasing to transparent objects, but will result in slightly blurrier image.", "user-facing_names_on_interfaces": "Anti-aliasing Mode" }
10854{ "682": 31, "game_setting_dropdown_options": 10854, "user-facing_names_on_interfaces": "Anti-aliasing Quality" }
10855{ "682": 31, "game_setting_dropdown_options": 10855, "user-facing_names_on_interfaces": "Bloom" }
10856{ "682": 31, "game_setting_dropdown_options": 10856, "user-facing_names_on_interfaces": "Textures" }
10857{ "682": 31, "game_setting_dropdown_options": 10857, "user-facing_names_on_interfaces": "Water" }
10858{ "682": 31, "game_setting_dropdown_options": 10858, "game_settings_tooltip": "Adaptive: Enables VSync when frame rate is greater than or equal to monitor's refresh rate (recommended).

On: Always sync frame rate to monitor's refresh rate to eliminate screen tearing.

Half: Sync to half of the monitor's default refresh rate (Useful for early-era laptops)

Quarter: Sync to a quarter of the monitor's default refresh rate (Useful for non-gaming laptops)", "user-facing_names_on_interfaces": "VSync" }
11147{ "682": 31, "game_setting_dropdown_options": 11147, "user-facing_names_on_interfaces": "Ambient Occlusion" }
11847{ "682": 31, "game_setting_dropdown_options": 11847, "user-facing_names_on_interfaces": "Anisotropic Filtering" }
11848{ "682": 31, "game_setting_dropdown_options": 11848, "user-facing_names_on_interfaces": "Volumetric Lighting" }
13251{ "682": 31, "game_setting_dropdown_options": 13251, "user-facing_names_on_interfaces": "UI Scaling" }
13252{ "682": 31, "game_setting_dropdown_options": 13252, "user-facing_names_on_interfaces": "Game World Scaling" }
13253{ "682": 31, "game_setting_dropdown_options": 13253, "user-facing_names_on_interfaces": "Background FPS" }
13253{ "682": 31, "game_setting_dropdown_options": 13253, "user-facing_names_on_interfaces": "Foreground FPS" }
13254{ "game_setting_dropdown_options": 13254 }